i think that this game is ready for large scale game maps to be integrated into the normal map rotation
im not talking a whole 2kmx2km sized map but im talking about each invasion area being 400-500meters x 400-500meters,
although this would require objectives to cover more then one building and instead cover about 3-4 buildings to help stop camping,
one other thing is that respawn bacons would have to be restricted to be farther away from objectives
8 Likes
Well assault technically was like this but avarage player dont like it because it force them use brain, so dev stop developing here
2 Likes
assault sucks because its the same as every other game, it just devolves into who build the most rally point
Assault dont suck it need use 2 nueron instead of one for cap both objectives at same time, and you prove wat i said up
A larger mode would give proper opportunity to use light armor’s ability to move quickly and flank instead of being funneled into the sightlines of heavier armor that is practically if not completely immune to it.
2 Likes
I didn’t read the post, just the title.
But when I saw “large scale battles”, I jumped on the “like” button.