Time Between Objectives for Defense/Attack

Time Between Objectives for Defense

Food for thought. Open to any feedback.
I think there should be a Defense/Regroup Time after every Capture Point has been taken. Nothing major. Perhaps a 15 - 30 Second window where the attackers cannot move forward and defenders must fall back. Similar to how Battlefield used to do with RUSH. I think the defenders have NO time to use all the great defensive tools that the developers have created for us. By the time I rush to the New Objective, start to build a mg nest or sandbags…BOOM. Shot by some random 2 - 3 people that are sprinting forward to the next spot before the defense has even gotten there. Most soldiers wouldn’t risk their lives going forward without their team. People in real life have self preservation. Again, I know its a game. not real life. I know, I know, please don’t spam me with…Its just a game! Have fun!

I think some time would allow for more of the sandbox of the game to be used in more creative ways. A lot more anti tank gun positions against tanks. Way more Mg nests set up in different areas. Way more barbed wire paths. Way more units armed with TNT to combat these positions. More need for Armor to conquer these positions for Infantry. Aircraft needed too. I think 15 - 30 Seconds would be plenty for Engineers and teams to set up for more gameplay opportunities.

TLDR:

  • Time allotted (15 - 30 Sec.) after every objective would allow for units to prepare and utilize the sandbox the Devs have given us.

For Defenders it would allow for:

  • Room for Defenders to fall back and regroup
  • Time for Defenders to begin setting up defenses for the next attack.
  • Allow sniper teams to setup in good positions
  • Allow Defender’s Tanks time to set up in great positions and lie in wait

For Attackers it would allow for:

  • Regroup of Personnel and Armor to prepare in a wave based assault rather than trickle to next Objective
  • Time for Artillery to be called to soften up the area, as this is a real strategy used before an attack
  • Allow for sniper teams to plan the direction they want to go

Food for thought. Lemme know what yall think!

8 Likes

I think that if you are getting stomped so hard that you cant even build somwthing in the new area the short cooldown before the enemy can attack wouldnt help

I don’t think that is entirely true. I have had plenty invasion maps where we force the defenders to use 800 of their reinforcements, but as soon as they take that objective it’s just a steamroll because we literally can’t build spawn points fast enough, let alone the other defenses. Thirty seconds is a good idea.

Also I would like it if the defenders could see where the next objective was so they could prepare. Maybe even allow them to send their squad to it similar to how you can in the train mode (you can send your squad to the train or to the next train checkpoint.)

4 Likes

yeah at some maps its a race to the points since the last one majority of the defending team is still behind the last point that was taken and the attackers can just rush in to the other without anyone there. Some maps are just designed problematic with these rushes in mind. An example of this is Fortified district from the Village to the last hill. How ever i do like that the attacking team does have room for comeback so a timer might not be the best solution but to redirect the points or maps to make time for the defenders to be able to set up

That’s a preferable alternative, but I figure a time is easier and less time consuming for the devs to implement

I agree, the majority of games I’ve played, the defending team doesn’t have sufficient time to actually build a defence for anything other than the first objective.

Usually the spawn positions are way further back when compared to the the previous objective, where the attackers are located. Frequently the objective is already being taken before any engineers have a chance to even build a rally point.

Ideally the defenders get a short grace period to get to the objective and start building a defence before the attackers can advance.

And having the ability to see where the next fall-back point will be would be extremely useful as well.