Which is my problem, the Panthers gun was powerful enough to to know out IS2 no problem, yet you have to aim for weakspots on the T34? this is pure bs!
I am not talking about game balance, t34 and Panther should be equal because they are the same unlocks, however I am talking about how the game is portrayed, and for me there are some things that are problematic enough to break the immersion of the game.
My main point here is that the way âexplosive fillerâ is shown in this game, that this is causing some inconsistencies with real life.
There is a reason why the Panzer III J was a better anti tank vehicle than the early Panzer IV, and that is simply because the one tank was supposed to fight vehicles and the other one was not, yet âexplosive fillerâ seems to be more important that bullet velocity and penetration power, and that is my problem here, IF Tank A was better at job A, than it should also be so in the game.
The panther projectile is three times less explosive and weighs 30% less. Of course it does less damage.
But it penetrates more armor.
What are you talking about?
The Tigerâs shell is the second most powerful after the IS-2, having 108g of explosives vs. 74g of T-34âs 85 or 64 of Shermanâs in Berlin
I find Berlin the most fun campaign to play tanks with T-34-85 having duels against Panthers and Tigers. The feeling of satisfaction of winning a tank battle with the T-34-85 against a Panther or a Tiger is great.
Sure the closest experience of a tank battle is in Normandy in a Tiger or a Panther against a 76mm Sherman or Firefly plus the Jumbo but not the same as in Berlin where even the Panzer IV can still be a threat to the T-34 when not careful.
As a passionate soviet tanker in berlin i can tell that for me it is way more difficult to fight a panther instead of a tiger-
So, below you can See the Panther from PS, this is what I mean by more realistic ammo load, the nomenclature for the shells is correct, the Sight Image is correct for the tank , and the only stretch is the Amount of APCR ammo on board, late war this was exceedingly rare for the Germans.
Below is a M4A3E8, again note the Accurate gun sight and Ammo load out options with the correct nomenclature, the HVAP ammo load is like the APCR above extremely optimistic though, historically itâs allotment was ~ 1 round per tank per month some tanks and units never actually getting any.
Sometimes I get to one shot Panthers head on and sometimes the turret face eating my shells(worst case being ghost shells) but its annoying to deal with them on linear maps especially with not much place to maneuver or cover like the Seelow Heights(Werbig and Railway Bridge) maps or inside Lehrter Bahnhof itself.
That is why its really satisfying to see a Panther explode with an 85mm along with the Tiger considering the purpose of the 85mm.
this is a flawed logic, because a nuke has million times more explosive power than a frag grenade, yet a grenade is absolutely deadly enough. My point is that you dont need explosive filler if a penetrating hit means game over anyways.
What? Thatâs some bullshit.
A nuclear bomb will kill everything within a radius of 20 kilometers, and a grenade within a radius of 5-7 meters.
Thatâs the difference.
The Panther is more reliable and accurate in hitting tanks, but does less damage because the smaller and weaker projectile
dude look up any military source, 90% of the time a direct hit to a tank was game over, you dont need a bloody nuke to kill the ppl inside a tank. you clearly dont even try to understand what I am saying.
Panthers⌠I donât play with them as much no more to be honest. The week spots are pathetic and the gun lefts Alot to desire. The premium panzer iv70 its so much better even tho itâs exacly the same gun.
Makes no sence. None
Luckly I have found the perfect candidate to tank with
All the arguing aside Iâve never had issues going through the armor of a T34 with my Panthers 75mm. However the biggest factor to keep in mind is this is not a simulator. Historically when tanks got hit and the armor was broken through, the crew 9/10 immediately attempt to bail out if they were still alive and conscious.
To further add to this point the Panthers gun has 29g of explosive filler in its AP shells. The Tiger had I believe over 80g donât quote me on that number but I know it was more than double what the Panther had. When the Tigers 88 hit a target it was far more likely to kill crew with spalling or shrapnel fragments, set off the ammunition, or ignite the fuel tanks. Despite this however the Panthers 75mm still had greater armor penning capabilities but lacked the post pen damage potential that the 88mm brought to the table.
This is less touched upon because as I mentioned Historically tank crews would bail out if there tank was hit.
So how does this all come back to Enlisted? I personally have no had this issue with my Panthers both the Ausf A and Ausf G. Majority of my shots will always pen and kill crew members if I canât get a good line up on the ammo rack for a 1 shot on a T34. Meanwhile in my Tigers both the Tiger 1 and King Tiger now aswell Iâve almost always gotten the 1 shot kill.
This is the way it should be the Panther has never had trouble with the armor of the T34 but you wonât guarantee a 1 shot kill unless you know exactly where to out your shot (ammo rack) Furthermore bounces and weird glancing blows are gonna happen itâs completely normal especially on a weird angled armor plate of a T34. You think itâs frustrating in the Panther wait til you bounce a shot using the King Tigers 88mm KwK 43/L71 itâs gonna happen but thatâs a small fraction of the time if you know what youâre doing
You even made it look sexy⌠Iâll unlock mine soon and also plan on pimping it. Nice one!
Very nice touch on the âhinterhalt tarnungâ camo pattern I run the same on my King Tiger
It would be perfect, if it had a diferent gun/engine sound.
Would be so, so much better.
But still amazing tank, gives me alpha time memories. Tank simply owns everything.
I donât remember the name top of my head, but from all the choices itâs the one that will fit most maps on lone fighters when I go face 3000 t60s and Shermanâs.
Always nice to have 20 or 30 tank kills on a single life to relax
They just keep spawning tanks and tanks over again, and since itâs 50 vs 50, thereâs always someone spawning a vehicle once dead.
But yes, there is no reason to play with panther once one unlocks tiger.
And if the player have the event panzerjager iv or panzer iv70a I would run them just for fun than gambling my luck on a weakspot on a t34.
Respect to that my friend you know youâre doing your job when you run outta AP rounds
You donât know what youâre talking about. In life, 100% crew deaths are rare. Usually the tank was abandoned at any damage or injury of a part of the crew.
There you could not get out of the tank and in 10 seconds fix your engine
great, so a defeated tank with ppl still alive, or a defeated tank with ppl being dead.
the result should be the same, the most important outcome should stay the same, so that the better tank should stay the better tank.
Are you kidding me?
The damage is correct. The Panther could not kill the entire crew in one hit, but in war it was not required.
Here the player fights to the last tanker, so it is better to have a bigger caliber