i wanted to create a thread were people can discuss and share their ideas for an Invasion mode rework.
If you felt that capuring single spots like houses, bunkers etc. was beginning to feel boring, exhaustive, samey and repetitive, then feel free to show us your ideas on how to change Invasion to something more enjoyable.
To start, i have created a foundation on which can be expanded upon. The following picture is a quick reimagination of how to change the dynamic in Invasion. Reminder that it is not fully fledged out in any way. There may be imbalances and other problems, and that’s why you should give your input unless you want Invasion to stay as it currently is.
Informing the defending team the next defense area would be a huge help for those that want to fortify strategic positions in advance, hedgehogs, AT, AA etc
There should be always 2 starting points to spawn
And maybe some like secondary objective that when captured by the attackers creates a third spawn point…or gives the attackers a additional tank…