This is unacceptable

I have completed the Japanese tree on the pacific. I already have America maxed on Normandy, and no desire to play the same tree a second time. I am exceptionally disappointed with this campaign. I shall detail the reasons why, and how it might be improved.

The Maps

The maps look very nice but do not lend themselves to Enlisted’s Invasion game mode. It just ends with a lot of camping/sniping and not a lot of objective play. Ontop of that, most objectives are just poorly designed, with some having absolutely no cover, or just being impossible to defend/attack.

The AI is exceptionally annoying on this campaign due to a lack of cover, since concealment doesn’t work at all against them. They will snipe you through bushes with random precision.

Japan’s Equipment

The balance of this campaign is absolutely atrocious. The US holds virtually every advantage in every conceivable area. I will explain each weapon and its pros/cons in this section:

Bolt Action Rifles

          • Type 38 Carbine * - - - *
            It is the basic bolt action for Japan, and is resoundingly meh. I’d argue the Springfield is better just on the basis of having better sights.
  • Horrible iron sights
          • Type 38 Rifle * - - - *
            This is one of the few good weapons Japan gets, and is comparable to most bolt actions in other tech trees.
  • Very fast pull bolt
  • Good sights
  • Acceptable damage
  • 5 round mag
          • Type 1 Rifle * - - - *
            This is middling at best, worse than the Type 38 rifle by far.
  • Okayish iron sights (Better than the Type 38 carbine)
  • Meh performance in every other regard
  • 5 round mag
          • Type 99 Rifle * - - - *
            This rifle is situational. It’s not great not bad. Certainly not as good as the Enfield.
  • High damage
  • Okay sights
  • Very slow bolt pull.
  • 5 round mag

Semi Auto Rifles

          • Type Hei * - - - *
            This rifle is a disappointment. They could have added a 10 round variant which would have improved things, but instead they decided to save it as pay to win. This rifle is extremely underwhelming, and is no match for the M1 Garand. The M1 Garand is better in every way, it even reloads faster.
  • Good sights
  • High carried ammo
  • 5 round magazine
  • Low damage
  • Minor Dispersion
          • Type Otsu * - - - *
            Another incredible disappointment. Before the buff this rifle was inferior to the Type Hei in every way, now it is better but only situationally. Again, it is inferior to the M1 Garand in virtually every category. I’d argue even the M1 Carbine is superior.
  • Fast fire rate
  • Low damage
  • 5 round magazine
  • Horrible sights
  • Horrible dispersion
  • Low total ammo capacity compared to Type Hei

Sub Machine Guns

          • S1-100 * - - - *
            It was previously the only decent SMG besides the MP28 in the Japanese tree, now it’s the second best after the Type 100 buff. It’s still vastly inferior to every SMG the Americans get.
  • Controllable recoil
  • Okay sights
  • Bayonet
  • Atrocious dispersion
  • Terrible damage
  • Low fire rate
  • Low magazine capacity
          • Type 100 * - - - *
            Recently buffed the Type 100 is now the best SMG Japan gets. Which is not saying much. It is still inferior to the Thompson, Owen, and even Grease Gun. But it is at least competitive compared to the Reising.
  • Very good sights
  • Controllable
  • Bayonet
  • Bad dispersion
  • Terrible damage
  • Low magazine capacity
  • Low fire rate
          • MP28 * - - - *
            This is likely the third best SMG Japan has available to them. The dispersion (incredibly stupid mechanic) makes it impossible to use at medium ranges, it is only effective at close range. It is no match for just about any US SMG, save being equivalent to the Reising.
  • High magazine capacity
  • Terrible damage
  • Atrocious dispersion
  • No bayonet
  • Low fire rate
          • Type 2A * - - - *
            This thing is a massive disappointment. It is the worst SMG in the entire Japanese tree, possibly a contender for one of the worst SMGs in the entire game. It is bad, and not worth grinding. I was immediately disappointed by it and switched back to my Type 100s after 3 games. It is ONLY useful at point blank.
  • High fire rate
  • Ridiculously bad dispersion
  • Horrendously bad recoil (Borderline uncontrollable. You’re not hitting anything beyond 20 meters)
  • Low damage
  • Low magazine capacity
  • No bayonet

Machine Guns

          • Type 11 * - - - *
            This is an LMG I would describe as borderline unusable. 30 round mag that goes in a flash, with terrible recoil and even worse dispersion. This is unlocked at the same time as the BAR. This is absolutely insultingly bad. Dispersion is a horrible mechanic that should be removed. There is very little that is redeeming about this weapon.
  • Bad sights
  • Impossibly bad dispersion
  • Very bad recoil
  • Low magazine capacity
  • Low damage
          • Type 97 * - - - *
            This is a functional LMG, it is half decent at mid-range, but it is not very good at close range. It cannot compete with the BAR at really anything besides mid-range due to the optic. But it is at least an okay machine gun.
  • Good optic
  • Controllable dispersion when prone (For whatever reason standing the dispersion is terrible)
  • 20 round magazine
  • Low damage
          • Type 96 * - - - *
            This is an inexcusably bad and terrible machine gun, mostly due to the sights and dispersion. You cannot SEE what you are aiming at. I mean just look at this:

That is terrible. The scope is non-functional. This is the worst implemented firearm I’ve seen in the entire game. There is no reason to grind this, at all.

  • Low dispersion (Still exists though, making it annoying)
  • Low damage
  • Unusable sight
  • No optics

AT Weapons

          • Type 97 AT Rifle * - - - *
            This is one of the only good weapons Japan has available to them. It is a very powerful, accurate, and extremely useful weapon that kills in one shot and can pen through trees.
  • High damage
  • Semi auto
  • Accurate
  • High magazine capacity
          • Type 5 Rocket * - - - *
            This is also a very effective and useful weapon, though only when you get the hang of aiming it. It will one shot M13s (Which are spammed constantly) pretty consistently. It’s also decent against infantry.
  • Very strong against vehicles
  • Good range
  • High ammo count
  • Decent against infantry
  • No sights

’Heroic’ Charge and the AI

This is the closing thoughts for the campaign and my thoughts on the Banzai charge. It is functionally worthless besides getting from point A to point B slightly faster. The fact that your AI do not charge with you. The insult that America and everyone else gets it as well, removing any possibility that Japan could get a unique feeling mechanic. The fact that there are no perks buffing it, and more often than not you will get one shot by the bipolar aim-bot AI through a bush.

It’s just terrible. Insulting, even. I cannot fathom why it was implemented in this way, but it is a useless gimmick that could have been so much more.

The AI needs to be toned down, the bipolar nature of it being incredibly stupid or a ridiculously accurate aimbot one-shot-kill sniper is obnoxious. I’d rather the AI be brain dead consistently than inconsistently one tapping me without the player even knowing I’m there like some kind of omniscient brain scanner.

Also restrict the amount of snipers you can have per game. I’m extremely tired of games being ruined by people worthlessly camping and not playing for the objective, being annoying scope monkeys hiding on the edges of the map, losing games by not doing the objective.

For example in the above match I was unable to work on my Assaulter/Flamethrower squads because the allies were camping in their own spawn spamming M13s and snipers. They didn’t even touch the objective once during the entire game. These were mostly PLAYERS. Not bots.

You should also look to balancing vehicles as well, because the Japanese vehicles are pathetic. The Stuart and LVT are worthless compared to the godly M13, which is magically harder to kill. Make the Ta Se gunner sit further into the turret rather than stick out like a sore thumb for everyone to snipe.

Planes need a buff to how quickly they can rearm. As it is they are useless, and I hurt my team if I even think about taking out a plane.

Buff 37mm, 47mm, and 20mm cannons. I should not have to hit people directly with HE filler cannons to kill them. They do substantially less damage than hand grenades, and are generally worth nothing. The Zero is pointless to bring as a result.

In closing, this campaign is a massive disappointment, and I am most likely not going to play it again until major changes occur.

14 Likes

SMG:
image
It’s the best Japanese SMG so far and it cheap to upgrade. It’s a very good gun. The US weapon are better but got way less bullet.

BA:
image
Bolt actions are very frustrating. I only use Type99 because I can’t quick shot with the other one shitty iron sight. The problem is this one is lvl 12 (the lvl of the M1 Garand) and it was horrible of a grind.

SA:
image
Semi auto damage is just the same as every campaign.
Otsu is better, but I prefer to have Type Hei max out because it’s cheaper so you can boost the damage to 13 very easely.

LMG:
Type 97 LMG
image
Is nice, but it’s less polyvalant than a BAR.

AT rifle:
image
Type AT Rifle is amazing.
Rocket launcher is impossible to aim at long range. I prefer not to use it when all M13 camp half the map away.

Sniper:
image
Low magnification is goot for middle range.
Clip fed.
tunel vision.
It’s a short range high reactive weapon.
US sniper is better in long range. Jap is better in low range.
The other japanese sniper doesn’t do anything more.

I don’t use anything else because the rest is useless: other weapon are not good. US weapon are better except for AT rifle and maybe SMG (50 bullets are indeed very nice, even if the kill speed of USA SMG is amazing)

It’s enough to enjoy playing japanese. However it can be a little frustrating at low level.

For me:

  • Type99 BA need a speed buff. (the only BA usable my Japanese is the slowest BA in the campaign) and accessible before lvl 12 (the level of the M1 Garand)
  • Type97 LMG need a accuracy buff. (scope is useless if the bullet don’t go even in the center)
  • Hei SA need a reload speed buff (because 5 bullet…)
  • Second sniper need anything to make not useless.
1 Like

Might as well waste my time basically responding to every single thing

Well it’s supposed to be more early war, and the extended 10-round Hei was for later versions of said rifle, and was just a thing they could slap on as an easy gold order weapon, the 5 rounds are good yes, but it’s basically just a small upgrade compared to a campaign unlock (Early one at that)
(Type Hei/Otsu)

It should down in one, kill in two, just like every other semi (For the most part)

(S1-100 / Type 100)

Compared to other SMGs, no. 0.7 on S1-100 and 0.72 on Type 100, compared to say, Sten MkII 0.95, MP-35/I’s 0.76, MP-40’s 0.82, and basically every Russian SMG being ~0.8.

(Type 2A)

Yet again, dispersion is fine, only 0.75, which on a better side for SMGs
The recoil seems fine to me, and the rate of fire should make up for the damage, bayonet being unneeded for SMGs really

(Type 11)
I can agree with the sights, but the recoil and magazine capacity? No
Dispersion? Kind of. For MGs in general it’s somewhere in between of good and bad. Compared to the MG34 and MG42’s dispersion, it’s better, but compared to Browning variants, it’s worse

And just in general a lot of things can’t really compete with the BARs, they’re just really good at what they do.

(Type 97)
The optic is a bit funky imo, but is fine, and the dispersion is fine as well, actually MUCH better than the Type 11’s, and is better than any BAR variant actually (Minus the mounted A4)

(Type 96)
For the most part I can agree with ya, the visual clutter can be mitigated a bit via leaning, good chunk of MGs like this. Dispersion is actually higher than the Type 97, not by much, but still higher

Everyone has done a charge at one point, not to mention you get more speed while charging. AI charging with you could possibly come in a Making Enlisted a Better Place update maybe where we can just in general get more control over our troops.

They seem to be more consistent if you’re out in the open and sprinting than taking your time, slowing down, and using cover.

Just bash it into players’ heads that they’re being useless by counter sniping without a sniper, using smoke to block line of sight, etc.

Happens here and there.

They’re both easy as hell to kill

They don’t, changes map to map, campaign to campaign, Pacific is more infantry focused, so slower rearm for planes, no HE clicking tanks (yet)

That’s basically how effective the lower-caliber HE is irl anyways :laughing:

Fun to me, and nobody’s forcing you so good luck in whatever campaign you return to

1 Like

it is as i said the pacific is not suitable for enlisted but of course people have no care for good game design, only what they think is good and to them every thing is good

Thats why Axis plains dont compeat with the alies on Normandy.

and they want to add the king tiger so…, still a rubbish idea

lol if they did what good would it do lol just a bigger target for 10 rockets and a bomb lol. We realy need the FW thats under a god daned pay wall. Only thing efective on tanks is the JU188. Even then its now taking 2 bomb runs at times. But mainly cause of damed bouncing bombs when you get direct hits. Same with the 110 or the FW they just bonce or literly do noting. the 109s 50s shure wont do noting either. If you watch my replays youll never see a axis player use one maybe 80 games ago some one used a 109 or fw been a while. But a game or so ago I just watched a 110 rocket tanks and was tellin him dont bother never did kill one lol.

As for the King Tiger well if it can kill the god damed jumbo ya add it. I was watching a tiger shot at a enemty pumbo just unloadin into it. I blew it up with TNT finaly

1 Like

Any Panther or Tiger that struggles against a Jumbo is just pure skill issue

2 Likes

they did need to add that shit to make the game “better” it would make the game worse they really need to really need to add a progression tree and replace the garbage line that we currently have

1 Like

Dont give me that BS. you try firing at that damed MG when they camp way off wher you cant see um or hit that sweet spot on the trak. F id rather run up and dump tnt in to um but ther to far in the grey zone

1 Like

In a Tiger ESPECIALLY, a Jumbo is an easy kill, the Jumbo isn’t invincible. (Tip: You don’t ALWAYS have to shoot the MG)

1 Like

You can kill a Jumbo using a Panzer IV

1 Like

i beat jumbos with the PZ4 its quite literally people complaining about the one thing that makes a jumbo a jumbo

This tiger shot the hell out of this jumbo in the end I killed it with TNT

1 Like

yes its one of the problems this game has with the tank module system

Only one guy was left alive he bailed out of the tank Tiger keepted on fiering at it

Thats me runing at it to blow it up

1 Like

and?

tiger unloaded over 5 rounds that only killed all but one crew meber and it took my TNT to blow it up. You call skill isue? He shot the hell out of that MG

1 Like

yea thats how it works? the tiger dont have HE AP ammo so unless you hit somethink bomb like it wont kill it

At least the JU188 kills and and 1 to 3 tnt some times a mine as well as 3 tnt at least the devs are looking it to it suposably