I have completed the Japanese tree on the pacific. I already have America maxed on Normandy, and no desire to play the same tree a second time. I am exceptionally disappointed with this campaign. I shall detail the reasons why, and how it might be improved.
The maps look very nice but do not lend themselves to Enlisted’s Invasion game mode. It just ends with a lot of camping/sniping and not a lot of objective play. Ontop of that, most objectives are just poorly designed, with some having absolutely no cover, or just being impossible to defend/attack.
The AI is exceptionally annoying on this campaign due to a lack of cover, since concealment doesn’t work at all against them. They will snipe you through bushes with random precision.
The balance of this campaign is absolutely atrocious. The US holds virtually every advantage in every conceivable area. I will explain each weapon and its pros/cons in this section:
Bolt Action Rifles
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Type 38 Carbine * - - - *
It is the basic bolt action for Japan, and is resoundingly meh. I’d argue the Springfield is better just on the basis of having better sights.
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Type 38 Carbine * - - - *
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- Horrible iron sights
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- Type 38 Rifle * - - - *
This is one of the few good weapons Japan gets, and is comparable to most bolt actions in other tech trees.
- Type 38 Rifle * - - - *
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- Very fast pull bolt
- Good sights
- Acceptable damage
- 5 round mag
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- Type 1 Rifle * - - - *
This is middling at best, worse than the Type 38 rifle by far.
- Type 1 Rifle * - - - *
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- Okayish iron sights (Better than the Type 38 carbine)
- Meh performance in every other regard
- 5 round mag
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- Type 99 Rifle * - - - *
This rifle is situational. It’s not great not bad. Certainly not as good as the Enfield.
- Type 99 Rifle * - - - *
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- High damage
- Okay sights
- Very slow bolt pull.
- 5 round mag
Semi Auto Rifles
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- Type Hei * - - - *
This rifle is a disappointment. They could have added a 10 round variant which would have improved things, but instead they decided to save it as pay to win. This rifle is extremely underwhelming, and is no match for the M1 Garand. The M1 Garand is better in every way, it even reloads faster.
- Type Hei * - - - *
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- Good sights
- High carried ammo
- 5 round magazine
- Low damage
- Minor Dispersion
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- Type Otsu * - - - *
Another incredible disappointment. Before the buff this rifle was inferior to the Type Hei in every way, now it is better but only situationally. Again, it is inferior to the M1 Garand in virtually every category. I’d argue even the M1 Carbine is superior.
- Type Otsu * - - - *
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- Fast fire rate
- Low damage
- 5 round magazine
- Horrible sights
- Horrible dispersion
- Low total ammo capacity compared to Type Hei
Sub Machine Guns
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- S1-100 * - - - *
It was previously the only decent SMG besides the MP28 in the Japanese tree, now it’s the second best after the Type 100 buff. It’s still vastly inferior to every SMG the Americans get.
- S1-100 * - - - *
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- Controllable recoil
- Okay sights
- Bayonet
- Atrocious dispersion
- Terrible damage
- Low fire rate
- Low magazine capacity
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- Type 100 * - - - *
Recently buffed the Type 100 is now the best SMG Japan gets. Which is not saying much. It is still inferior to the Thompson, Owen, and even Grease Gun. But it is at least competitive compared to the Reising.
- Type 100 * - - - *
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- Very good sights
- Controllable
- Bayonet
- Bad dispersion
- Terrible damage
- Low magazine capacity
- Low fire rate
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- MP28 * - - - *
This is likely the third best SMG Japan has available to them. The dispersion (incredibly stupid mechanic) makes it impossible to use at medium ranges, it is only effective at close range. It is no match for just about any US SMG, save being equivalent to the Reising.
- MP28 * - - - *
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- High magazine capacity
- Terrible damage
- Atrocious dispersion
- No bayonet
- Low fire rate
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- Type 2A * - - - *
This thing is a massive disappointment. It is the worst SMG in the entire Japanese tree, possibly a contender for one of the worst SMGs in the entire game. It is bad, and not worth grinding. I was immediately disappointed by it and switched back to my Type 100s after 3 games. It is ONLY useful at point blank.
- Type 2A * - - - *
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- High fire rate
- Ridiculously bad dispersion
- Horrendously bad recoil (Borderline uncontrollable. You’re not hitting anything beyond 20 meters)
- Low damage
- Low magazine capacity
- No bayonet
Machine Guns
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- Type 11 * - - - *
This is an LMG I would describe as borderline unusable. 30 round mag that goes in a flash, with terrible recoil and even worse dispersion. This is unlocked at the same time as the BAR. This is absolutely insultingly bad. Dispersion is a horrible mechanic that should be removed. There is very little that is redeeming about this weapon.
- Type 11 * - - - *
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- Bad sights
- Impossibly bad dispersion
- Very bad recoil
- Low magazine capacity
- Low damage
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- Type 97 * - - - *
This is a functional LMG, it is half decent at mid-range, but it is not very good at close range. It cannot compete with the BAR at really anything besides mid-range due to the optic. But it is at least an okay machine gun.
- Type 97 * - - - *
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- Good optic
- Controllable dispersion when prone (For whatever reason standing the dispersion is terrible)
- 20 round magazine
- Low damage
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- Type 96 * - - - *
This is an inexcusably bad and terrible machine gun, mostly due to the sights and dispersion. You cannot SEE what you are aiming at. I mean just look at this:
- Type 96 * - - - *
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That is terrible. The scope is non-functional. This is the worst implemented firearm I’ve seen in the entire game. There is no reason to grind this, at all.
- Low dispersion (Still exists though, making it annoying)
- Low damage
- Unusable sight
- No optics
AT Weapons
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- Type 97 AT Rifle * - - - *
This is one of the only good weapons Japan has available to them. It is a very powerful, accurate, and extremely useful weapon that kills in one shot and can pen through trees.
- Type 97 AT Rifle * - - - *
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- High damage
- Semi auto
- Accurate
- High magazine capacity
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- Type 5 Rocket * - - - *
This is also a very effective and useful weapon, though only when you get the hang of aiming it. It will one shot M13s (Which are spammed constantly) pretty consistently. It’s also decent against infantry.
- Type 5 Rocket * - - - *
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- Very strong against vehicles
- Good range
- High ammo count
- Decent against infantry
- No sights
This is the closing thoughts for the campaign and my thoughts on the Banzai charge. It is functionally worthless besides getting from point A to point B slightly faster. The fact that your AI do not charge with you. The insult that America and everyone else gets it as well, removing any possibility that Japan could get a unique feeling mechanic. The fact that there are no perks buffing it, and more often than not you will get one shot by the bipolar aim-bot AI through a bush.
It’s just terrible. Insulting, even. I cannot fathom why it was implemented in this way, but it is a useless gimmick that could have been so much more.
The AI needs to be toned down, the bipolar nature of it being incredibly stupid or a ridiculously accurate aimbot one-shot-kill sniper is obnoxious. I’d rather the AI be brain dead consistently than inconsistently one tapping me without the player even knowing I’m there like some kind of omniscient brain scanner.
Also restrict the amount of snipers you can have per game. I’m extremely tired of games being ruined by people worthlessly camping and not playing for the objective, being annoying scope monkeys hiding on the edges of the map, losing games by not doing the objective.
For example in the above match I was unable to work on my Assaulter/Flamethrower squads because the allies were camping in their own spawn spamming M13s and snipers. They didn’t even touch the objective once during the entire game. These were mostly PLAYERS. Not bots.
You should also look to balancing vehicles as well, because the Japanese vehicles are pathetic. The Stuart and LVT are worthless compared to the godly M13, which is magically harder to kill. Make the Ta Se gunner sit further into the turret rather than stick out like a sore thumb for everyone to snipe.
Planes need a buff to how quickly they can rearm. As it is they are useless, and I hurt my team if I even think about taking out a plane.
Buff 37mm, 47mm, and 20mm cannons. I should not have to hit people directly with HE filler cannons to kill them. They do substantially less damage than hand grenades, and are generally worth nothing. The Zero is pointless to bring as a result.
In closing, this campaign is a massive disappointment, and I am most likely not going to play it again until major changes occur.