The most kills, most vehicle kills, most assists, most engineers points, most base defense points, and least deaths. Literally the best in every single category. We barely won this matchâŚ
While waiting on the trolls, I hope they read this before they post.
I was running radio for the first half, setting up rally points, trenches, and barbed wire. Engineers second doing the same. Assaulters then P47 to clean up.
Wonderful skill. However, less using vehicles and plane if you want to win (Just Kind tips! Not blame)
I honestly feel like the P47 saved the day on this match as the enemy reverted to swarm tactics in the second half of the battle. Each run was netting 15-25 kills
Usually, I return to the infantry immediately after using the aircraft to clear the crowd. At this time, the enemy lacked combat effectiveness due to the interference of aircraft. Just say donât stay on the plane!
Of course, this is not wrong. We donât need to do everything for the victory of the team, which is too tiring.
Just feel happy is the most important!
That is true, I should be playing for fun. But I an extremely competitive, and aside from that, fun for my is running engineers and modifying the terrain and setting up defenses. Unfortunately this game moves too fast for that to be viable 90% of the time.
So you build couple aa guns/mg nests and played only planes. poor âcarryâ
Thereâs the first troll! I know you Neanderthals canât read well, but I did explain that I built rallys, dug trenches, and installed wire. No AA or MGs
What youâre saying is toxic play by encouraging suicide bombers. He can play however he wants even if he stits a plane all game.
Itâs only âpoor carryâ if it doesnât work
OK.
This is one of they key problems in balancing vehicles and infantry. As the game develops, I would really like to see some robust encumbrance mechanics.
So for example, if you have a soldier with a basic load out they move at X rate across terrain, they should also add in modifiers for slope, mud, soft earth, sand etc⌠so that even an unencumbered soldier visibly slows down in this terrain.
When you load up on grenade pouches, additional weapons, or are operating a heavy weapon like an FT, ATR or Mortar, then you might get away with a jog or a short sprint, but no more, and certainly no jumping. Infact as soon as you increase the load out any jumping should be out of the question. You can scale obstacles and climb up into places slowly, but the bunny hopping thing needs to go.
When infantry movement is slowed down sufficiently, then ppl will go back to the tools of the trade that let them get past defences including better infantry armour cooperation.
More importantly begin to equip their soldiers sensibly either for offense with less gear but more agility, or defence with lots of gear and the ability to generate sustained firepower. There will now be a point to splitting up your defence between those that rush forward to buy time for the engineering teams behind to harden up the second line with wire, tank traps and mines.
so you want a troll mhh?
With 4 death you wasted 4 squad for build 84 ammobox behind the battle, because build fortifications, digging ecc⌠on the frontline withaut die a lot is impossible and after that you pick the plane and stay on him as a parasite for the rest of the game as showed by your 215 assist on 202 kill
Now thatâs some quality stingy trolling. Chapeau.
Movement is a big deal in the game. I agree with this idea, at least bushes slow you down. Wire filled trenches at key points actually do an amazing job of slowing people down. Most players that spot them can simply jump over, but the AI isnât as clever and their whole squad gets caught up and some waste their med packs.
i can easly top that out with no vehicle usage from 10 or so batles from tonight and yesterday alone.
no troll.
but keep it up!
If you can round up 200 kills with just infantry, that would be really impressive
This.
Lmao