1.In most situation, here is no benefit to kill a attacker plane, the damage model is funny, with all the ammo used, with many many white hit mark, the enemy plane are still flying, the only way to shot down a plane is kill the pilot or set it on fire, all the planes’ structure are too strong. and after wasting minutes of time chasing and shot down the enemy plane, the enemy team can re-deploy another as soon as you shot down the previous one.
2. The enemy infantry and the tanks doesn’t render in the screen until the pilot flies very low.
3. The power of the bombs has been nerfed several times, and for most planes, using them as a guided missile is the most efficiency way.
4.In the new pacific campaign, as the planes are born on the far way aircraft or on the sea, the takeoff, landing process make them more useless, because it takes too much time, the battle on the land could have ended when you finish a run with the low-speed plane in this campaign, people don’t even bother using them as missile.
The devs nerfed the bomb damage again and again to make bombers weaker, but I don’t think this is the right way.
The bombs should be powerful, but once the plane is shutdown, the team should not be able to use the attacker plane for a time period. this mechanic should be applied to tanks as well.
Also, please let us customize the payload of the plane, why so many soviet plane which has the 250kg/500kg payload can only use 100kg bomb in enlisted?
Pe2 was taking 4 RS 132 rocket, and after the bombs are nerfed it is taking 4x100kg. why don’t let the player decide what bombs thay need? How about a smoke bomb?