This game needs a massive rifle accuracy revamp

My bloody BB guns have less bullet deviation than anything besides bolt actions now.
90% of the balance changes regarding weapon nerfs have been absolutely over the top AND were unwanted to begin with.

Only the MG nerf was needed so far, yet it is too much to be acceptable.

like come on, just give bolt actions a 1 hit kill guaranty without downing the enemy, just straight one hit kill and move full autos away from regular units. Nothing more would have been needed.

Also using select fire weapons on semi auto is a thing of the past now, since you need to spray full auto to hit something.

The community is asking for the same things over and over again, yet the devs are nerfing everything into oblivion until the only viable options for weapons will be STG and ppsh.

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I can hit a ttarget 200m away with a SLR in this game on semi-auto… (assuming I can see it) - about 1000x better than I could shoot in real life!!

Accuracy is ridiculously high.

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Considering I recently shot a rifle match where we engaged human targets at 600 meters with a 14.5" M4A1 I’d say accuracy is actually ridiculous low compared to real life counter parts abilities

Now balance wise, map size, video game wise? They seem accurate enough for this game

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Real life counterparts of conscript soldiers with mass produced WW1 era weaponry being shot at in return?

I think not

All of those bolt actions are more than capable. You attributing one nation and saying none can is just completely wrong. The weapons absolutely can be and are that accurate

Just a rack grade mosin 91/30

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What?
Firstly you are talking about self loading rifles, so nothing from WW1 is even relevant.
Secondly
Effective range of an M1 Carbine is 270M, FG42 is 600m, and the SVT/AVT is 500m.
Effective range you should be able to hit a human sized target reliably.
It is not hard to learn to shoot a firearm, heck even in a modern military it takes just a few days on the range.
If things had accurate ranges though the maps would need to be significantly larger which is kind of the issue with historic accuracy, so everything should be lowered roughly evenly to fit the size and scope of the maps.
Also for “ww1” Era weapons
Mosin Nagant has a 500m effective range, Springfield is aroung 600m, and k98 is 500m.
So no the idea that soldiers couldn’t hit things at 200m away is ludicrous. Most combat happened at 400m or less in ww2.

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Correct. In Marine boot camp recruits are required to qualify out to 500 with just a week of previous instruction. Some simply grasp the concept better than others

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Yeah and a not insignificant amount of people with no prior training can make marksman certs in that time.

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aight, I don’t care which one of you guys have better accuracy at 500 yards IRL

TBH, I think the accuracy for semi auto ingame is fine. it’s accurate enough. Some semiauto do have lower accuracy, especially those with select fire (e.g fg42). But it is what it is

The LMG nerf is needed, but I wish they buff the accuracy a bit for LMG with low RPM (e.g chauchat is a joke)

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If were reffering to bolt actions being buffed i would say no to that. Bolt actions are rly good in this game and accurate asw at range. So if someone would ask me if they are balanced i would say yes. How ever ive only tried the Moscow campaign so far and German side but ive also stolen the Russian rifles and they feel almost the same. Kar is just slight better but could be that im used to it but then the Russians have alot more other things like sloped armor tanks, lazer smgs and agile tank planes like IL2 which can out turn an 4 star Fighter plane

dude you can hit ppl with BB guns at 100 meters distance, 200 meters is NOTHING for a rifle, what tha hack do you mean?

I would say the community and the devs (and myself included) think otherwise, if not, we wouldnt have gotten semi auto nerfs to begin with.

Not sure how the semo auto was before but seems like they needed one. But since i can see how the russian semi auto rifles act out which didnt got nerfed from what ive read i can see why they needed it. Rly strong in both cqc and mid range. How ever since i rly love the bolt action rn and can perform well in long/mid and short range asw with hip fire idk why it should be buffed. But since i only know the Moscow weaponry i can only speak for those

well, for me its just that weapons that ppl like using are getting nerfed, instead of buffing those rifles that need some love. The time to kill has dropped a lot since CBT, because now you cant hit with most guns anymore, only boltactions and smgs havent really changed.

Im just saying that “for me” the gameplay is now less satisfying, even tho the weapons themselves are now more “balanced” in general. The time to kill dropped and that kinda slowly kills the game for me.

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i feel ya and also hard for me to see what changed for the better or worse since im pretty new in to this game. Accuracy however if were speaking bolt action are top notch and its satisfying to down ppl running at 200m from an observation point or to charge them with an quick hipfire then finish them off with an stab. Especially when they carry an PPSH :wink:

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Also to add when it comes to accuracy irl: ive been an sharpshooter in the army and i can tell you shooting clean at long range exhausted or in different stances asw isnt as easy at one might think. Theories are one thing, real life another

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So I am not sure what your point is here, since also to make Sharpshooter you needed to hit 30 targets out of 40 on the range during your qualification. Unless you earned Sharpshooter certs in the last two years I think is when they changed it to be more maneuvering around.
Regardless you shouldn’t be taking your cert well exhausted that sounds like a failure to prepare.
But by your own admission you hit 30 out of 40 targets to get that cert, meaning that accuracy is absolutely possible to make good accuracy, since arn’t you also only given a week or is it two before an army cert test.

if your ironsights are on target and fire, then should you have the accuracy of the rifle, not the accuracy of the shooter, because not the person that you control in the game is firing but it is YOU who is shooting. So if the game wants to portray “shooting” more challenging it would need to do that with more recoil instead of RNG bullet spread.

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Or soldier level equals ability to accurately use the rifle. One star soldiers could be less accurate as they are less seasoned than a 5 star soldier

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well thing is that ive many times on the shooting range or at the field i thought i got the sight in the middle but it didnt turn out to be that (when it comes to range which involves an smaller “hitbox”I Usually when i want to hit in game i usually hit within reasonable assessments. Sure sometimes theres a miss but such is life to with all its complications

The point is [Raserenus] that the small rng diversion which isnt that noticeable in game provides some reality out of shooting asw as other factors, which ive seen during my time in the army. And during that time ive seen many things as ive understood them. Not sure what your army has for system but we had to shoot certain points during some series in many sessions, but our regiment didnt only looked at that but also how we shot during fatigue sprinting 10km and shoot 3 stations at range and other reaction shooting at the field etc. Then they selected out from that. Anyhow even if i had a perfect 0ed in sight /shot in/ there is many other factors incl your own that will occur which is why i like this little mechanic