This game is unbalanced,one side the new players an the other veterans, 90% of the games

Yeah, I can refer to only my perspective. But I don’t think average player even cares about stuff like this.

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Just use common sense? I don’t think people will be happy when their squad just been mowed down in seconds, unable to pen enemy tank, objective point lost quickly, can’t get much kill even if staying for the whole match.

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Getting kills is extremely easy even when your team is getting stomped.

Huh, how is that even related? Btw. Just use EP lol.

Doesn’t matter if loss isn’t punished.

You are just bad player if this is case. And even best balance possible would not help you.

Perspective of a veteran player.

Greyzone tank?

Losing never get punished lol. You can’t said reward winner means punishing loser.

Again, this is from veteran player perspective, those bad player are the average player of Enlisted.

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Isn’t a relevant not active threat.

Obviously it was meant in the context if my suggestions was implemented.

Yep, and for them balance isn’t a relevant thing. Since they cannot fully use potential of meta equipment.
Balance isn’t important for casual gaming.
Plus this game is already too complex it’s nearly impossible to balance it properly. Enlisted will never be a competitive game.

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Aren’t we talking about desertion? Why are you talking about balance now?

Look at title, lol.

In my first response to this topic, I stated balance is irrelevant and the more important issue is very big difference between loss/win.

But your suggestion to get rid off bonus for winning/punishment for loss is replying to Kashim who talk about desertion right?

On the Tunisian campaign on the Allies, the personal assessment is the best. Anyone want to stand on the side of Italy and rub the nose of the tea lovers?

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Yes, because I think primarily desertion happens on the starts of match when its obvious your team will loose because its completely filled with incompetent casuals.

There’s literally no reason to stressfully trying to carry them. It’s just not worth.
I don’t think most players who are quitting are the ones that do care about game and are mostly better than average players.

I don’t think there’s bug reason for average players to quit.

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:rofl:

How is a greyzone tank not an active threat? It may not be a threat to cap a point but it can kill a couple hundred soldiers without doing much more than sitting there.

who the fuck even cares about esports?

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easy fix, bomb them with plane

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You can easily counter im the moment you will notice him. There’s so many environmental obstruction which you can use as cover.

Active tank is way bigger threat. But yes, it is easily destroyable. Since you can use EP.

One very influential youtuber. And there’s lot helpers heavily biased in his favor. They do play with him on his streams. Giving his discord server basically more value than official forum has and so on.

But you are right, majority of normal players do not care about it at all.

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I personally try to fight to the last anyway.
A victory is just a cheery on top, the rest of the cake is… the fight. It has to have some kind of interest.
You can also have great victory, but awful fight, like, teammates are so good, that battle basically ends before You get a chance to do anything (and possibly waste the XP booster). Or, the fights that are almost over once you enter it - with last point in invasion almost taken.

The only few desertions I had were due to internet connection losses and bugs (like, squad selection screen not appearing).

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You get your full experience if you lose and get a battle hero. Either being first, or best of a squad. Not the victory bonus, but you don’t get the negative xp multiplier.

I hate to say it, but if there is no incentive to do well, or even attempt to learn the game, then it’ll kill the entire playerbase… All I can say is, learn the game, do better and you wont suffer from being defeated.

i would honestly say the the esports has hurt the gaming industry more then it has improved

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well said

But that’s what exactly what I meant. Bonus for victory is so high that loss feels like instant punishment for no good reason whatsoever.

It takes way more time to grind tunisia axis than to grind tunisia Allies.

That’s why there should be special bonus only for medals, not for victory.

That’s complete nonsense.

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