This game could benefit from some building destruction. maybe even fire propagation

We were once promised full building destruction in war thunder. And it never happened. However I think something like that could benefit this game for several reasons.

  1. Depending on battle damage , every map could be a little bit different.
  2. It would look cool
  3. It would give purpose to some classes/vehicles

So now the obvious thing

“but wouldnt that just make the entire map flat from everyone spamming grenades and explosives?”

no. here is why

Only a small minority of weapons can initiate the destruction features. Grenades / detpacks /arty strikes/ mortars wont work.

Here are some things that would do damage to buildings enough to blow out walls/roofs

  • Tanks with high caliber bores. Not the small starter tanks we have now.
  • Assault guns (if they are ever added)
  • Aircraft bombs
  • Satchel charges (think a detpack but much much bigger.)

But wouldnt it be cool if the buildings you were in also caught on fire? Maybe even the fire spread around the building? Chuck a molotov into a marble building and it will do nothing. But chuck it on a wooden russian shack? over the course of the match the building should start catching on fire. And depending on the stage of the fire , fighting in that house should be harder or just impossible.

This will also make flamethrowers much much more useful. As they can permenantly take out a position (unless said positions fire is put out with… explosives.)

This has already been commented on by the devs as a no.

where

dev stream few h ago on twitch.

Q. The destruction of small objects and fences looks good, but are there any plans for larger buildings?

There will be no destruction for larger buildings. The explosive mass in tank shells are too small to consistently cause serious damage, even to small wooden houses. You may notice a lot of historical photos where heavy aircraft bombs, rather than armoured vehicles or explosives, caused the main destruction. Only in the most difficult cases would crew spend their valuable shells to destroy defensive positions in a building, but even so, the building would not be destroyed. That’s the very first reason.

Grudinin’s Mill in Volgograd (Stalingrad), was surrounded and under fire for 58 days

The second reason is due to game design. Even by accurately recreating the government quarter of Berlin, we added intermediate capture zones which are markers of your team’s progress. The possibility of their complete destruction will literally destroy the balance by depriving the attacking side of the opportunity to gain a foothold on a position. You were able to see such situations during the second test when one of the points, which was reinforced with sandbags, could be completely destroyed and the attackers had to lie in the bare field while under the fire from many other positions.

Full article here:
Devs answer your questions - News - Enlisted

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