They must do something with the artillery

Old mg was pure cancer, they behave like an smg, everyone was running with only mg squad, moscow axis was op because of mg13,mg15,mg34

Now are shit, the dev cant find a middle ground

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i mean it wasnt like 152 cannon with that recoil

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but the game is fun rn. arty make it even more fun even as recieving end. atleast isnt a small arms game only. every aspect like arty , planes, tanks , flametrowers etc etc just make the game more alive. and its fucking great because of that.

personal taste shouldnt be a concern for a dev team to waste resources when a small or minuscle playebase feels they dont like a b or c, when majority does.

also:
go google it, arty was the main killing power in ww2.

took around 70-75% casualities during all war.

go figure.

the “new player” argument makes 0 sence in this issue . it does make sence on lots of them, mostly regarding end gear vs new player on a non level matchmaker system, but, regarding arty, since a novice player will have a radio squad befor level 10 all campaigns and you only need to die once on one to understand the red circle isnt a xp booster if you step inside it. but i mean… fortnite is always a thing for that type of players right…

IRL they actually dont have much recoil and impact™

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In real life, the area of engage is not 20m as in enlisted

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yes

that is why i play Tunisia with 40m :smirk: :smirk:

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But Shiv…you told me it was…

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So is 20 more meters take it or leave?

if you are the one pressing 7 :smiley:

i wish stalingrad bombing runs were a thing :confused: i just want to nuke normandy

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I just simply dont care
QTAk9YBZbsc

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giphy

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Im too narcissistic IRL, dont call me pls

The bombers make the game so much more tactical if you time it just right to catch the respawn wave on a point, or to just flatten an area for a push.

We so need this and BA buffs in every campaign.

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Hojo Fire Rockets go “boom”, half your units are dead, quit the game.

Sometimes ,they just shelled empty trenches for 24h, while evil german troops wait in second line, until barrage is over.

The infamous Seelow Heights gambit. I think he actually withdrew to the third defensive line anticipating the Soviets would bombard the second line too.

Was also a good showing of what ambushing Hetzers could do.

Yes, exactly this was on my mind.

The soviet battlefield illumination with AA-spots after artillery bombardment was quite helpful for the Hetzer gunners and never done again after Seelow Heights.

Proletarians all over the world unite! XD

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Not tactical but rather OP.
Not necessary due to their bombs but because we cant kill them. So far the best way of dealing with bombers are other bombers.

This needs to be fixed somehow before introducing it elsewhere.

I say tactical because of how you can implement them during a battle.
They also have a fixed limit for the time between strikes regardless of how many radio operators are in play. Where as Arty can be cycled consistently between two players with upgraded squads, which to me is more of an issue.