There should be some limit on Impact Grenade

Probably start a new trend of smoke grenade spam, which might do more good

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clearly a skill issue. you have to try harder, and git gud. just flank em, bro!

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We’ve gone off the rail but I ain’t complaining.

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sorry OP
EDIT:
But for the record, i am totally in the corner that think, large gren packs, should only carry one of each gren,
i have mention this before, in other posts,
and i know @Elkaless , has recently suggested this also, in another post.

Nah is fine

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well, we actually stood in the periphery of the topic, guess it was scary to go in there…still we are talking about grenades, spam, and nerfs, how they interact with each other, and giving extreme examples of where the situation is leading us, and more importantly, what historically brought us here, so we dont hit our heads on the same stone for the…erm…4th time? 5th? i just dont know, at this point.

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Lot of thing were nerfed to the ground throughout the game history, Mortar was one of them

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yeah, remember the stealth nerf to the det packs that made them bounce out of everything, like throwing tennis balls? or directly sink into the ground if thrown under a tank?

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Thought that was a bug, but I learned to cook det pack since Moscow early assess

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i see what you did tharr.

I totally meant to do that (clueless)

The Pokeballs are so f. overpowerd

I think impact grenades are fine. In fact I rarely encounter them. And I’m pretty sure frags have a larger damage radius

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they have lower lethality cause you need too cook them to be effective. impact is just aim and throw and get instant kills.

i rarely encounter them also, but then you get that one spammer that shits on everything with its spam and we get topics like this on forum cause of him.

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impact has 8m while frag has 10, not much of a difference.

and they will nerf the nades instead of the spam, as always.

No, we can’t nerf spam. Because I need my FREEDOMMMMMM!!! melgibson.jpg and you want to take it away. I want to have freedom to SPAM nerfed stuff!!! /sarcasm

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Realistically, who uses smoke besides WP?

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We just need a limit on things.

What I would like is rifle grenades at original strength, WP grenades at original strength, molotov’s at original strength (all stronger than today). We can add impact grenades at today’s (likely original) strength.

The difference is that we need to limit them somehow. I’d say regular frags and explosive packs are free game but the others are limited. Maybe some number per squad.

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How about only assault soldiers carrying collision grenades?

The problem is that it is abused
A soldier can carry up to three impact grenades
Limiting the number is a good idea, I don’t think one grenade will have a serious impact

I don’t really agree with deleting or directly reducing it to garbage.
Because of the lessons learned from this game, first with explosive packs, then grenades, and then white phosphorus grenades, they weakened a lot of projectiles, but they have never been able to solve the problem of abuse, indicating that the problem lies not with the projectiles themselves but with their quantity.

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