and then revert all the previous nerfs! so simple.
oh man, i have terrible, terrible news for you. the blocklist in this game DO NOT BLOCK YOU FROM FINDING THE SAME PLAYER AGAIN, AND AGAIN, AND FOREVER AND EVER.
the blocklist here, as it is wonderfully and amazingly skillfully implemented, is just another friend list, just ones you like a tiny little less, but dear friends nonetheless, with whom you would really like to play again and again.
BLOCKLIST DONT BLOCK PEOPLE IN THE LIST. sad, tragic, but really, could we expect anything else, given the historic record?
dont worry too much about it tho, you end up so used to things like this over and over and over and over and over and over and over again that you just dont give a damn anymore.
Personally I hate the concept of impact grenades for the same reason I hate anti personal mines in Enlisted - they way too easily deployed, they are “no brainers” without having some drawbacks to them.
Wanna clear a room? Just press a button - done.
Wanna place a mine? Just place a button - done, you place mines even while sprinting.
The problem is not the grenades themselves, its they are used so quickly without any time drawback that is why they are so valuable.
The Impact grenades real equivalent should actually be “cooking grenades” then instead of simply pressing one single button for an easy multi kill, you would need to hold the nade in your hands for multiple seconds before tossing it - you invest in it and you gain that the enemy can’t run from the explosion - which would be fair. But simply having a free “noob tube” for every soldier in the game can’t be healthy for gameplay. Heck even Rifle grenades need to be “loaded first” and even then they are already a pain to deal with.
Yeah that’s a bit silly, there are a lot of functions the game allows the soldiers to do on the move.
That’s some of the shit that needs to be nerfed. The laying of mines should be a deliberate animation which can’t be done on the move.
The same for leaning, if you’re leaning you can’t run only walk and if you jump the solder lowers their weapon to steady themselves for the landing.
Ah well one can only hope.
Sir, please, the smoke is unreasonably weak. Just switch to WP.
If you want to cripple the defenders that badly the same should apply to your attackers especially to the Soviets with their new toy they should not be able to carry and the allies with the the uncountable number of belts they’re wearing with that Browning also can’t forget the Vickers as well
I understand what you mean, but I would still apply a modification that you have to be standing still to throw the mine, rather than running and seeding.
I don’t have a problem with applying some common sense to the abstractions that currently represent some of the features of the game.
Equally what you’re commenting on is hopefully going to get addressed at some point as well.
I think there is a gross over representation of automatic weapons in game that needs to be addressed at some point, and hopefully it will.