The Zombie event proves that the community wants PVE co-op gamemodes

Everybody loves zombies, this becoming a fun gamemode was inevitable, but in reality the real reason for it being so popular right now is that the community truly wants an option to take a break from the sometimes very sweaty PVP gamemodes.

Devs, you should really consider adding some co-op gamemodes and teamplay challenges to the base game.

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The upsides to such gamemodes are undeniable.

There is a very big “rather casual” part of the player base that struggles to compete with the more hardcore sweatlords. Meaningful PVE will encourage them, will train them and ultimately make this game much more beginner friendly.

If we want to have more active players, we absolutely should keep this in mind.

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it was fun for few games

the zombie mode is rather good example of half assed gamemode.

Rather they should sacrifice some actual focus on modding tools and let community make those pve modes.

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The premise is that this mode needs to be interesting enough. If we really want to make this activity’s zombie mode a permanent PVE, it still needs a lot of improvement.

And don’t believe custom games. The playerbase of this game is too small. If DF want to promote a mode, it must be official game mode and have actual silver income and playing this mode can complete event challenges.

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Id say the success of Helldivers 2 is proof enough that people want PVE. They could make Medal of Honor or Call of Duty style missions for PVE, or Just the same maps and game modes but PVE. Have a PVE option and a PVP option.

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Well I dont necessarily think the Zombie gamemode itself should stay when I ask about PVE - it can be a reoccurring event for 1.April and Halloween, which people will have fun with for a special time, but that’s not what I mean.

Imagine a king of the hill style " defend VS hordes of AI" gamemode, or actually CO- OP mini missions coupled with some weekly tasks that give you goodies for the base game.

People would love this.

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A brand new PVE mode is certainly better.

However, I strongly doubt whether DF’s production capacity is sufficient. Directly improving and implementing the zombie mode seems to be a more realistic choice, after all, this mode does not require any new materials. Existing maps, weapons, and most zombies do not require intelligent AI. There‘s also hardly any balance needed in this mode, after all in zombie mode, few enemies can shoot. If AI begins to shoot, things will be much more troublesome.

I played “defend against AI modes” in insurgency and day of infamy (a WW2 themed insurgency product). Although they have various kinds of PVE modes, poor AI behavior & balance seriously damaged the fun of these modes. If DF doesn’t want to make the same mistake, they need to make an AI overhaul, which I think is a bit difficult because they still need to focus more energy on new maps and weapons.

but… neither a simple pve with waves with default profiles as soldiers it’s not that difficult.

matter of fact, believe it or not, the pve with waves was actually a thing way before zombies.
image

zombies were added after

well i’d argue it would be more tactical.

you would expose your self less.
perhaps increase the number up to 8/12 instead of 4.

plus, there are different type of AIS some more accurates than others.

well, no doubt on AI improvements, but i don’t see how they would need new maps or weapons.

again, everything is already there:

image

what isn’t there, i feel like it’s the incentive for devs to do so.

otherwise i can’t explain why that hasn’t been a thing yet.

it would be a simple forumla

make pves → attracts players of a specific genre → more money

heck even with players profiles.

make a tier 1 3 and 5 type of pves for all brs and you are done.

zombies can be over customs instead.

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Thats not the same.
Helldiver 2 has a story and a campaign and people pay 30-40 shekels for a game that is finished in terms of basic content and you can only indirectly spend money fot progress via buying bps. People are also encouraged to work together.

Enlisted Zombies is nice and all that, but poorly fleshed out so far in a primarily PvP game and community and game doesnt want you to collaborate.

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True, but I didn‘t quite get why there’s a “but”.

Most of the time, we hope it will make the game more tactical, but the result is often that it just becomes more annoying but not more interesting, especially when the AI of bots is not that intelligent.

To avoid this, developers clearly need to invest more time and are more likely to fail compared to a simple game mode. Of course, you can argue that players deserve better, but I’m just pointing out the risks involved.

I am referring to the new maps and weapons of traditional 10v10 mode. After all, the focus of this game is still here, and PVE is a new project.

I think df needs to spend some time thinking about how to make PVE players pay, which has always been hard. Perhaps that’s why this game has always focused on PVP.

because of your claim:

this mode does not require any new materials. If AI begins to shoot, things will be much more troublesome.

you can make them work.

and do not need new maps or weapons.

zombies are fun because they are dumb.

isn’t that the whole ordeal?

true words…

anyway, it’s fine if they are not smart as of yet, they most likely will as AI improvements are always worked on.

i just don’t understand what risks are there to begin with.

like, pve is and can be the definitive answer for those players who seek either HA or coop gameplay that the PVP does not provide.

there’s planty of space for everyone.

i don’t see the necessity of artificially force things onto players.

i doubt PVEs will somehow make premium accounts, squads slots, squads premium or any microtransation go away.

except zombies are exactely just that?

haven’t you realized that the map of zombies is literally fortified district?

how did you not see that?

that’s beside the point.

you can literally reuse any map for that matter and place spawn just like any normal mission.

again, i don’t see where’s the problem. or how it requires new maps.

maps are already there. profiles are there.

perhaps. but unlikely. otherwise squads mode would have moved towards customs, and not lone wolf.

EDIT. sorry, i misread.

well, it’s very simple.

premium accounts, squads slots, squads premium or any microtransation

works the same as for multiplayer.

perhaps cut down of 0.3 the experience gained.

otherwise, there isn’t much that it requires.
heck, we finally even got tanks.

it can work. but it’s the willing i guess it ain’t there…

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Isnt the average AI soldier also dumb?

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averange AI are dumb. because they are purpousely toned down. ( to mimik players movement and go wherever he/she goes )

zombies AI actually have new type of behaviors ( primarily the rifleman and paras ) they actively search and try to kill players. which it’s actually something new inside enlisted.

especially since,
well, i did made a pve without zombies, and their problem, is that they didnt move, and didn’t had tanks ( up until now, i still have to figure out how to make tanks stop because they go in reverse ) but it can work.

with this new ““small”” april fool, AI has actually improved ( or rather, got new behavrios for wonderless AI ), and a proper pve can be made with it’s foundations of those new functions.

i could show, but replicating things in the editor is challenging ( and there are no effing guides about anything. all i can say, i have to sort out few problems with my mods such as profiles not loading for whatever reason, and as briefly mentioned, i have to figure out a way to stop said tanks from keep going in reverse when there are no targets in sight )

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I don’t think it proved anything but okay. I definitely would enjoy pve modes.

PvE are great for a time to break monotony, but they get boring fast.

also idk if PvE is actually maintainable for DF to host. they basically require more servers for less players. on one game instance you get 4 players instead of 20 you would get for PVP.

So I have been in line with your ideas from the beginning, what’s the difference?

I’m just saying that AI that can shoot requires more balance in gameplay.

I would like to emphasize again that I have never proposed any PVE mode that requires new maps or weapons. What I am referring to is PVP.

The whole point of the merge was because people didn’t like playing against bots. A normal PvE game mode wouldn’t be interesting and already exists in customs.

At this point it’s intended because if people could start working together you’ll see more death stacks

It definitely could be interesting. Especially if used for depiction of certain events which cannot be remade for purpose of pvp maps.

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If it was a campaign or story then maybe but if it’s just bot games of the regular multiplayer, then that’s not interesting at all.

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