Still, back to the old problem. The squad xp requirement for all the pre-merger squad is just sooooooo unreasonable. american tier2 radioman squad need 13940 xp for its first level. 13940!!!. With only 3 MAN!!! And for those squads after the merger like the new jap squads only take 1k5 for their first level. Who designed this system? fucking brain-damaged?
Yeah I agree. They all have issues. I only play the squads I need to rank up when I have boosters enabled. It’s the only time it’s not a misery to play the squads.
I think the whole economy system in game needs a massive overhaul.
We all know that Gaijin’s F2P model requires a grind, but post campaign merger the whole system is a mess.
It needs a solid clean up that allows for the implementation of a scaled cost system that increases with BR, and just like other weapons some pistols may have to receive a BR anchor to make them worthwhile to equip. As it stands there are too many choices for the MM spread of 1-3 and 3-5. Ppl will naturally optimise their load out for one of those MM queues - so the only players that are disadvantaged are the new ones who still have to grind out the respective trees.
It would ease the pain on new players if the devs put some further thought into their trees, considered all the different weapons that they conceivably put in the game to be used, and set the conditions for ppl to equip them accordingly in a reasonably tiered game.
Mess? its worse then that. I think DF think all they have to do is to push and squeeze everything in one system and tell Gaijin they finished the job. I think to properly fix the economy we need something like “operation health” which only focus on fixing economy and finishing game core like change or delete train. But I don’t have too much hope on that.