The worst gameplay balance I've ever seen

Enlisted is a good game when you stop playing it for weeks and come back for 3 games max, but the more you play it the more it becomes horrible.

I don’t think I’ve ever seen this in the post, but the gameplay on the maps is disgustingly horrible.

There are times when you have to defend and the entrance to the building faces the enemy, leaving you completely exposed to enter.

This suggests that the devs just randomly squeezed respawn points into maps and didn’t give it a second thought.

We already know that 80% of the few players out there suffer from mental disabilities, but sometimes the map and the point where you spawn already decide whether you will win or not.

Sometimes you’re on a plane and it goes crazy and uncontrollable. (It happens to me often.)

The maps, especially the Pacific ones, are disgustingly horrible to play, they have put so many obstacles to fill the map that it is impossible to move even on foot.

Meaningless maps that leave you completely exposed to the useless ones who can get within 200km of the point with a tank and you can’t even reach it with planes.

The gameplay with the AI ​​is also ridiculous, you run into a guy with 100 bullets and he kills you because it takes 1 second to change, when changing the guy you can’t move for 1 more second and the AI… well, you can’t count on the AI.

If they were going to make a squad-based AI game, they should have at least worked on it a little more.

It’s incredible that in the years this game has been in hidden “beta” they’ve done nothing but release units and haven’t worked on the mapping or gameplay.

So the general question we want to know and I imagine not even the devs know… Where do we go???

I love the new special effects, the game looks beautiful on ultra, but when you see the rest of the game you stop seeing the artistic side…

The gray area should disappear already, I never understood the meaning of the gray area.

The shields should disappear upon respawning, they last for 40 years during which the enemy that respawns can kill one or two squads and get away with it.

The respawn points on the map should only be at the beginning of the game and then it should be up to each team to set their own points.

This would make it so you would never encounter an enemy that respawns there because the game takes a long time to change the respawn points.

They should start a survey about general things and let people decide, as well as start a vote to encourage or delete game modes.

There are so many things they could do to keep this game alive and make it more popular, but the developers only seem to care about releasing things at exorbitant prices…

Anyway, I hope some dev reads this and takes it from the best side.

For my part, I’ll stop playing for a while, best of luck.

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sorry but players only spawn with shields from spawn points not rallies meaning you are literally spawn camping.

the gray zone is to prevent spawn camping, you should not be able to shoot anything outside of the gray if you are inside of it, nor shoot anything inside the gray if you are outside it. that is what is broken about the gray not its existence.

sorry but if you want to spawn camp you are literal poison

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I never said to kill spawn ._.

Maybe it was misunderstood due to Google Translate, but I’ve had it happen many times to run to the next point and run into people who reappear with shields.

It has also happened that I appear and run into enemies and not die because of the shield, thus wiping out the poor guy who was passing by xD

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People who have shields have just spawned from a spawn point, thus spawn killing

People who spawn from apcs or rally points players build don’t have shields

If you trying to kill people with shields you’re trying to spawn kill, or spawn camping

Cannot happen - as has been mentioned, the shields are only at the default spawn points.

If you are invading and have just taken a cap point, then the next cap point is also a default spawn for a few seconds.

This allows defenders a small advantage by spawning right on the cap point for a few seconds.

So if you are running through that cap point then you can get people appearing for a short time 10 or 15 seconds I guess.

That is the only way you can see people spawning next to you with shields.

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The defenders should have a map position advantage to be able slowdown or disrupt attackers advance

The Defenders Respawn Points Should Be At Least 10 to 20% Closer to The Objective, to Counter Balance This The Map Should Be Expanded for The Attackers to Do More Maneuvers

Defenders Should Have 1 More Respawn Point than The Attackets

Instead of Respawn Shields Why Not Make The Soldiers invisible and untouchable Until you Open Fire or The Player leave the respawn zone just like Heroes & Generals Respawn Mechanic.

For The Bots, Make Their Reaction Time Better But Keep Their Current Shooting Accuracy The Same.
I Want The Bots able to Shoot More and Miss Than Not Shooting At All. Also Can They Make The Bots Shoot On The Move?

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That’s why I said the dots should move faster, it doesn’t make sense how long it takes to move.

actually cap point should be locked for half minute to a minute after previous one was captured. it is unfair to the defenders if you start insta capping before they even have a chance for defense.

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I fully support it.

They could open up the map more and implement standard respawn points, Hell Let Loose style. That way, they’d take out the shields and the respawn points would become a stronger reason to win. That would encourage the use of engineers (no one uses them if they don’t have one in their favorite unit).

As for the bots… It really could be better. I remember Activision releasing a mechanic where the bots learned from the players, to the point where they would set up camp and kill players from advantageous areas.

Then they removed it because the players, as always, are sensitive crybabies. But that would give this game some juice. Personally, I wouldn’t care if a bot killed me; after all, the same players could kill me from even further away.

Not really, there is little penalty in the game for those who don’t defend well, and it’s partly the game’s fault for not giving defenders the chance to reinforce the next point while the first one is still in play.

In Hell Let Loose, it’s very common to send your recons to the next point to clear, supported by a squad to recapture and capture the next point as soon as you take the first.

It’s strategy, and it’s the defenders’ fault they didn’t do anything. The problem is that this game doesn’t prioritize or give importance to strategy; it just goes in and kills like any other battlefield.

In HLL you know where all the cap points are all the time IIRC - not in Enlisted

What “dots”? The cap point?? they move instantly…