In fact their changes don’t change the part about the meta that you’ve stated. You still just turned 3 submachine gun squads into 2 submachine gun squads + 1 couple of light machine gun squads.
He doesn’t change the meta aspect of the game.
After compromising the possibilities of combinations, the game remains boring.
I hope they keep the combination and add other flexible rules as mentioned above
but i really like to avoid fighting the same dude who only spams flamethrower 3 times in a row.
( which, granted, it will still happen at higher tier. but way, way less than it was possible in the short test of the merge. because not everyone has tunisia flamethrower squads. )
presets do offer you combinations.
if you refuse to use them, that’s another discourse.
Tommy… do you like so much spam assault rifle on enginer? Because outside that nothing is changed at all, the two squad restrictions barely do something in all tier Because WEN you can spam 3 assaulter you have selective fire who are thousand time better than any assaulter weapon who can be used on all soldier
I remember in the beginning it was just about the squad, not the infantry members. This is not without a solution of course, and I’ve read other posts suggesting similar ways to compensate.
Veichle are in the same situation of infantry premium squad, the current premium Veichle for the majority can be killed by an anti-tank rifle what remain are all high BR Veichle
So even someone is so eager to spam 3 tanks in tier 1 it would be only free XP, forward tier are not better because we get rocket luncher already in tier 2
It doesn’t change the meta spam at all so there is no real reason to be salty over not having 3 Assault squads. The meta is automatics, which basically every squad in the game can field absurd amounts of.
How the dam now you like to have restrictions again, I remember when I used to loop spam as an example you claimed players could do whatever they wanted in the game.
I have always been against unrestricted fighting, but these restrictions should be soft rather than outright bans
I think the very interesting thing is that now things are being discussed in reverse
the same way your so beloved system does not work for everything.
otherwise. devs would have adopted that by quite some time.
since the event was somewhat planned way ahead of the merge it self. ( ish)
actually. not entirely true.
so, i’m all for different routes and what not.
i might suggest you to make a suggestion with your tab score and what not.
helpers might have missed that. and offers you a chance to also provide a counter suggestion based on the problem that you have. after all, you did somewhat implemented it and can somewhat show it’s functionality or effect.
but i highly suggest you to provide some pictures and examples.
rather than sounding emotional af with " nooooo banning players " or stuff like that.