Enlisted is a game with a high proportion of players playing the game by leveling up while playing the game and using new infantry equipment or tank planes that are unlocked at the newly raised level.
That’s why I think each campaign tree should have a high weight and new weapons that have not been experienced in other campaigns.
If you put back the weapons you’ve experienced in other campaigns with too high a weight, users who have leveled up in another campaign to the end may feel bored with unlocking the same weapon again when playing another campaign.
So, in my opinion, it is necessary to modify the overlapping weapons, which account for a large portion of the level tree for each World, to a different level to some extent.
So I came up with some solutions to solve this problem.
First, change it like a system in War Thunder
In War Thunder, like Enlisted, it is divided into several branches into the Moscow campaign, the Berlin campaign, and the Normandy campaign. I’m balancing it.
That’s why I think Enlisted needs to change like this.
Divide the faction into German, American, and Soviet divisions and assign a rank system, so there is no need to unlock the same weapon again.
The problem of bolt-action guns against automatic rifles could also be solved by ranking infantry weapons or airplane tanks.
Second, it allows you to transfer experience points.
Users who have unlocked all equipment in one campaign are mostly familiar with the campaign where they have unlocked all their equipment, have a good understanding of the campaign, and will be very good at it.
However, if you keep playing Hanjeon Station, boredom will come easily.
However, in order to play another campaign, you have to re-raise the camp from the beginning, and it can lead to the inconvenience of not having a weapon in the novice arsenal and having to unlock the same weapon again.
Therefore, users who have unlocked all equipment in one campaign will be able to transfer the wasted experience accumulated in each battle to another if they continue to play the campaign that unlocked all the equipment.
Then, experienced users who have unlocked all equipment in one campaign can not only continue to play their favorite, skilled and familiar battlefields, but also
A user whose campaign has become uninteresting at some point can easily transfer to another campaign through the experience points transferred to another campaign, and even if the same weapon is unlocked in advance, there is no need for troublesome work.
Third, replacing existing weapons that were the same in other campaigns in the campaign tree with new weapons that do not exist in other realms.
I think this solution is sensitive to other users who are very good at using existing weapons.
So, I think that changing the weapon should be approved by a majority of users. So, how to proceed with this? For example, if a user sends an e-mail to the developer, ‘Please replace the mp40, the weapon of the German camp all over Moscow, with another weapon’, and if more than 20 users with the same opinion come from more than 20 users with the same opinion, ‘mp40 of the Moscow campaign’ to change or not?’ Vote on the forum and if there are more opinions to change, ‘Which weapon do you want to change to?’ receives opinions from multiple users and selects the 5 weapons that have the most or the most users’ consent.
And the weapon list is voted back on the forum and replaced with the weapon with the most votes.
I think this is also a good way.
This article is my subjective opinion, and ‘my opinion is unconditional!’ It is clear that this is not an article that provokes other users in this way.