This may be an unpopular opinion, but i am excited for it.
Hopefully the developers will make plenty of new mechanics to come with the new campaign.
Here are some ideas for secondary objectives and locations.
Destroy boats. In the battle of stalingrad, boats swam accross the volga river delivering supplies and men.
You could make it that there will be a wave of boats swimming to Stalingrad, and the germans would have to destroy them. The soviets would have to try and defend them.
Sewers: PLEASE make these as flanking routes, and available to roam, with no gray zone to limit it. I dont want: OHHH YOU WANT TO GO DOWN THAT PATH? GRAYZONE. Dont ok?
Make these tunnels not too well lit, maybe introduce better lighting mechanics so flamethrowers could be a good light source. Like this scene:
I want unique mechanics for sure however…I feel like they wont pull it off and it will be the same zerg rush as in every other campaign. I’ll wait and see what other people think but unless there is very fun change of pace I will pass on this
That’s what I meant.
There were many smaller nations that fought in those “operations” and yet they are barely mentioned.
Like, how many foregin soldiers are in those campaigns? 10 squads in total?
Yeah, sure. Stalingrad may be different, but I seriously doubt.
If i am gonna be honest here. I dont care about repeat gear. All i care about good new maps and mechanics. I will still use my K98k and MP40s forever because too iconic
Stalingrad before shelling/bombing and post shelling/bombing should be a thing, clean city and death city, let’s not focus on the end of stalingrad only so the devs at darkflow can get a boner from yet another Russian victory