The Planes are way to OP

Good point, but i guess it’s only possible with premium accounts to spawn several planes in a row? (correct me if i’m wrong) I have free account and if my plane crashes i must play through my three infantry squads first, so with free account you can’t plane spam and getting shot down means you can’t hop on a new plane at least for several minutes.

I actually witnessed it, i had shot down enemy bomber once and after 1 minute while i was away refilling my ammo it spawned again, bombed objective (with different plane) and our team lost. I guess it was one of premium players. If that’s the case plane cooldown times for the same player should be seriously increased. Even if they have premium account, allowing them to do this is very unfair and destroys game balance.

Until you try to use them and get no marks.

Yes. If you have premium you get to take 2 vehicles. You can take bomber squad 1 and bomber squad 2 and just alter between them. A timer to get any new plane would help a lot. It would fix the kamikaze strat.

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Cry more because I’m actually capable of using fighters and AA to keep the airspace clear when necessary.

Sure a fighter can take down a bomber easily, but it gives you barely xp and doesen’t change a thing, if he just respawns in the next plane and bombs the obj again. Not even going in to the crazy amount of kamikaze pilots in europe.

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Which is why I want XP to be increased for killing planes/tanks. Currently it’s worth way too little for both considering the effort it takes to get rid of them.

Not everyone brings bombers to a match, a combination of AA and a fighter, or just AA and you can essentially keep the sky clear for your team. I’ve done it in several matches. You can’t avoid them dropping once unless you get extremely lucky, but you can entirely avoid them making multiple drops.

And again, same argument can be made for tanks. He keeps lobbing HE in the objective from a distance, you can’t get in it or you die, he’s too far back for infantry to kill him, only CAS or other tanks can kill him. Let’s suppose your own tanker kills him, someone else will spawn in a tank and do the same thing.

Trading one problem for another is pointless.

This is why I’ve suggested several times a 10 minute lock-out from spawning in a plane if your vehicle is undamaged and no one gets the kill for the vehicle.

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exept that HE shells don’t kill 20 people in a single shot and is way easier to counter as infantry. Get your panzerfaust out, mines or explosive packs. Try that on planes.

exept those premuium player who bring 2 and fuck up the game on their own for the entire enemy team or a 2 man team just alternating between them who bombs.

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Many maps allow you to sit far out of range of panzerfausts, mines and explosive packs while still lobbing shells in the objective and making it impossible to capture for the enemy. Why do you assume tanks need to be standing on the objective to do damage?

So let’s just nerf everything because people who use 2 planes or 2 friends playing together are not fun right? Makes perfect sense. Next up, nerf all guns since 2 people playing together can win a match by themselves.

While we’re at it, nerf tanks too since 2 friends playing together both in tanks can coordinate well enough to win the match.

Noone said that, but the panzerfaust reaches out to 100m easy and yes sometimes he is too far out and it can be frustrating, but nowhere near the bomb spam. Proper sights on at and aa gun would help too.

Planes are not Op some teams are just to stupid to defend themselfs…last time with my Ju-188 i got 200/0 kills with 2 enemy planes the entire match. they didnit care about me and keep crashing and spam useless rockets while instead of killing my defenseless bomber

And here is the next pilot afraid he can’t bully the entire enemy team with bombs you can’t take cover against. Shooting down a bomber after he droped right now increases actualy the amount of bombs possibly droped since you don’t have to rearm. So yes planes are a problem. Make bombers land to rearm and block any bombers after 1 get shot down for 5 min or something along those lines.

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Absolutely my biggest gripe is the lack of XP reward for taking down aircraft. I love using my 109 to sneak up on bombers and P38s, but man, the juice isn’t worth the squeeze when you consider the service it provides the team, and the time it can take to wait to have the energy advantage.

I’ve had matches where I kept the same fighter in the sky from nearly the beginning til the end, with 4 downed aircraft, yet my XP is bottom of the board. It’s fun, but that’s very frustrating.

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to be honest in Berlin chasing Ju’s with the La-5F is a complete waste of time because the 20mm’s never do their job

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I play WT, DCS, or IL2 if I want to fly planes because those games have actual dangers posed to the planes. Rather than just riding a broken mechanic into the ground for a cheap domamine hit.

I should thank you though because without the months of data of cheese heads getting a bazillion kills, any plane nerf wouldn’t happen.

Carry on though. have fun killing bots and somehow feeling smug about it. lmao.

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Cope
Seethe

By all means, cope harder and false report my posts because you’re too upset it doesn’t align with your world view.

→farm 80 kills in planes
→no bro that’s OP, needs nerf
→farm 120 kills, several tanks, nearly 300 assists and essentially stop the push by yourself in a tank
→nah that’s fine, it’s not a problem

Your thought process is baffling.

Your thought process is the one that’s wrong:

  • Infantry can blow up the tank by throwing dynamite pack under it
  • Infantry can blow up the tank with bomber classes
  • Other tanks can insta kill an enemy tank
  • Tank is severely limited by certain map designs, such as the third, fourth and fifth objective in Wilhelm strasse on the Berlin campaign, a handful of Normandy and Moscow maps, where they cannot do anything to assist the objective being defended/captured unless they’re content with the idea of throwing their tank in a hole or a location they would otherwise be unable to get out of
  • Tank has severely limited FOV which means you can just get around a choke point a tank is sitting in by going to the sides
  • Tank has to go way outside the map in order to reload, which in that period it can get killed by bomber inf, bomber planes, or another tank
  • Tank requires you to know precisely where to aim on enemy tanks so you’re not shooting at bad spots constantly, which means there’s a skill curve

Planes:

  • Resupply points are too close to the gameplay area of the map, which means you can constantly harass ground forces
  • Map layout and design does not impact the effectiveness of an attacker/fighter harassing infantry
  • Completely inconsistent - Ju 87’s known for fragile wings that would get torn apart by a .50 burst, more-so when hit by 20’s, can get hit by two belts and rammed by a plane and keep flying, Ju 111 on the other hand dies to anything that shoots it a few times
  • 250kg and 500kg bombs are completely unbalanced and can kill you from inside buildings - from a realistic perspective, they might also have a range larger than they should (need someone to confirm this)
  • Cannot be killed directly by Infantry
  • Cannot be killed directly by Bombers
  • Wastes time of Engineer players by forcing them to put down an AA turret - which has a slow traverse speed, weak 20mm’s, and this is effectively forcing them out of the game if they try to stick around to shoot you down
  • Wastes time of Fighter players by forcing them to spawn in a fighter to come kill you - which has almost close to zero rewards for doing so, and with the inconsistency mentioned above, they waste too much time depending on your plane being used

So with this we can conclude that Tanks have more counterplay than Planes do

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Wrong.

I just finished a match where I stopped the entire push with one tank positioned well, far out of range of any infantry, and too far for any tank to penetrate my armor at the angle I was at, and yes, they did try, and all it resulted is me turning and turret and removing them from existence, and then back to murdering their infantry.

Clearly that was balanced. The enemy definitely had ways to counter me, oh wait, they had exactly 0. The only way to counter me was with CAS.

Going with theoretical applications and hypothetical situations is idiotic.

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What tank/country were you using, what map were you playing on, were you defending or attacking, what was the average skill of the enemy team’s players? There’s a lot of variables to take in consideration here, but if i were to record five matches of the game on the Berlin campaign there would maybe be a single one where a tank singlehandedly stops the whole team without getting damaged because the player in question happens to be a very good one.

If you’re a good player against an average team of people who don’t know how the game works, that proves nothing, because the ideal balancing is something revolving casual, average players: not something that focused on the top 2% that play this game very good, or the new players who just got the game yesterday.

Theoretical applications and hypothesis aren’t idiotic, it’s literally how most modern game developers balance new and old content (“Is this vehicle going to be too strong when we add it to the game?” “Are we sure we want this type of infantry to be running around with this weapon?”). The only other balancing method is data and feedback, which in this case, would still lead to planes being nerfed.

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Cool, then considering how comically broken tanks are on Normandy and Moscow to a point I can stop entire advances with one of them, nerf tanks across the board as well.

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Sure. I’m all for it. If the developers have data pointing towards tanks being broken and capable of wiping infantry with no effort, they should get nerfed. Just like they also should nerf planes because they are clearly getting enough feedback that is pointing towards their over-effectiveness.