The pilot exclusive perks are pointless

In an ideal setting, pilots have to be worried about enemy pilots coming after them. Because fighter pilots mulch attacker pilots, right?

Except that’s not the meta.

There’s no merit dogfighting against someone behind your tail. It’s a waste of time. Just eject out and join the battlefield again as 1 guy with an SMG. Let whoever had the misfortune of spawning in a fighter pilot decide how he’s going back to the battlefield.

To go off on a tangest, in the first place, dogfighting is a niche role in Enlisted. Attackers are listed into two categories.

  • Good for a single strike
  • Good for repeated strikes

Why? Time spent in the air is time not spent attacking on the ground. Whatever multikill you have isn’t going to have a lasting effect if you need over a minute to fly to the rearming station and then back to the battlefield.

  • The prime thing ranking planes from being useful is having a payload large enough to justify being away from the battlefield
  • The plane flies quickly enough that there’s minimal downtime between bombing runs.

It’s precisely this reason why the P-47, Ju-188, A-20G, IL-2M type 2 and SB-2M are the more useful bombers you see lurking around. And why stukas, other IL-2s, Bf-110s, P-38s etc all nosedive to their deaths instead of coming back for a bombing run.

You don’t need a fighter plane to get rid of a suicide-bombing plane. You would have been stuck with a fighter with an almost-useless payload after you get rid of 1 of the above planes, and they’d have ejected out and entered the battlefield back in the time you’ve spent trying to shoot them down.

The pilot perks are as pointless as these: Please rework less useful perks

And the “meta” alternative to planes is quite literally to turn “pilots” into walking monstrosities with mines, 2 submachine guns, extra vitality and TNT.

After all, there’s no merit actually fighting in the air. Whatever time was spent defending from someone on your tail is time that could’ve been spent on the battlefield, and parachutes already give players a consistent option to do so.

The perks are as pointless as fighter planes. Please rework air combat, in general, and give the pilot perks more impact.

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Limit bomber to 1 spawn per player in match. Now there is reason to go rearm

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It sounds like you don’t enjoy flying, I actually do, whether it be CAS, Fighter to clear the air of enemy case, it’s about fun, not stats and this attitude of what the point in flying, please don’t fly ever and let those who do want to fly fly.

There’s no merit flying for long.
The objectives are on the ground.

Each time people bail, it’s like 12 tickets lost for one pilot who cannot be assed to actually fly, I get if there is no air or CAS you might bail, but as a rule Bomb n Bail mentality is just hemorrhaging tickets, no wonder we lose sometimes!

People fly to get rid of hard targets or take advantage of opportunities.

No person aware of the meta is going to throw away tickets blind dropping in the middle of nowhere.

I fly a lot and like it, but flying right now in the current meta is pointless. Your wasting time providing CAS over the map while enemy team is pushing and capping points. Best to spawn a fighter bomber, go for 1 run expending all your bombs/rockets then crash, that way you right back into defending caps.

Who follows “meta”? I play for fun and if you’re chashing trends and not having fun on this game just so you can some extra precious XP I pitty you

The suicide bombing/jumping out meta has become so bad that i dont even bother with fighters anymore. I know they didnt really impact the game before either, but atleast it was fun sometimes.

Now Its just

  • Enemy spawns in attacker
  • I spawn in fighter
  • Enemy jumps out the moment he sees me
  • Being in the air as a fighter with no enemy planes hurts your team since you dont do shit, even with small bombs
  • i suicide to actually help the team
  • repeat
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