I don’t understand why the US military has so many advantages. They just need to rush forward. They have enough manpower and fast station speed. The stupid developer of this game makes an interesting new battle boring
The Pacific American army is the easiest camp to win in the whole game. The difficulty is: baby difficulty
i am going to assume you only play japan rn, and these advantage exist for 2 reasons: everyone and their mother playing japan and these maps heavily favor the defending side
In general, I think the map of the Pacific campaign is very balanced. Except for Kavutu Island, there are no maps that favor the offensive or defensive sides.
The defensive side has the advantage of the defensive side, while the offensive side has the advantage of the offensive side
they did, they’ve edited the cap times for all factions depending on the winrate of the average player, not to the extreme of the pacific but still they have done it
not from what i experienced, yes i do play both sides, so i support US having faster cap times (maybe not to this current extend but faster than normal) and higher than average return tickets on cap though this could extend to jap on the rare occasion that they attack
Sadly, this balancing method is stupid. The winning rate does not represent the game environment. They even weaken the already weak Japanese semi-automatic rifles
The American light weapons are stronger, or even much stronger, than the Japanese army. They should no longer have a mechanism advantage. With reference to Tunisia, the weapons of the Axis camp are worse, so they have a better mechanism
In what field that Japan is better than US to achieve the asymmetrical balance? Worse tank, worse weapon, I don’t know much about plane, but Japanese plane won’t be much better than Us ones.
no, the balance is bad. it’s a good attempt and i like the idea that they tried to do, but it’s been executed terribly and if japan doesn’t get buffed soon this will be another tunisia/stalingrad
500kg against 250kg is unbalanced? Moscow Allies only have 100kg on it’s late planes while axis have 250kg on its second and even 500kg at its third plane, even that way everyone says they are the weak faction because of late game equipment of the allied side.
The same as the axis in most campaigns, some sort of fetishism by the gaming community/WW2 enthusiasts that led them to be the first faction of choice as the campaign got released. Now that some people have already leveled that up and are on other campaigns or on the other side the balance shifted a bit but nonetheless is really fucking easy to defend in a campaign that is a walking/swimming simulator.
Fuck, I can understand the whining about allied Moscow and Axis Normandy, but Berlin allies be even more weakened? Damn, that campaign is wehaboo wet dream with all the wunderwaffen available.
I have already said that in the Pacific campaign, Japan had such a big advantage in the early stage because of the map.
The terrain advantage of the defending side is too great, and the established firepower can cover almost all attack channels at a long distance.
In addition, the initial manpower replenishment of the US military does need to be strengthened. After all, occupying a strategic point only restores 100 manpower. I think it is enough to strengthen it to about 200.
In the final analysis, the map should be modified appropriately. They even added the HESCO bastion from the 80s to the map. Modifying some offensive channels is not a big deal, and restricting AA will make it more fun.
In my understanding, the Pacific Campaign should be a balance between the US military having better weapons and the Japanese military having better mechanisms, similar to Tunisia
However, the developers of this game have instilled all the advantages into the US military.