Say we are planning our assault on a position and we realize that to prevent hundreds of losses due to the enemy being committed to defend it, we best do it during the night…
How would this scenario play out in Enlisted?
The first thing that comes to my Mind is that meny tactical aspects of the battle like moving from wall to wall would change.
Unless there is a flare lighting up the sky or explosions flashing up the space around them, there would be only the fire from burned viecles
And buildings to light the battlefield.
In this battle environment a well sharpened knife is worth 10 sniper rifles.
You can’t see shit at range most of time so you either have to rely flare guns, verylights, or just learn to move in the darkness.
Most fights would be short ranged, if not very short ranged.
Instead of a side gun,that most of us don’t use anyway, we would have a flare gun to light up the sky at the right time.
Bayonets would be gold and you would not see a grande coming (quite literally).
This would be a great change from the usual day time battles we play everyday.
I think it would be really fun and a different game experience that doesn’t require new maps.
Flare guns would have to be introduced in game and probably be way more useful than side guns while using same slot.
I know you campers will hate me for this.
we would have to invest in flare guns and maybe different ammo for rifle mounted granade launchers that light up the sky but I’m sure selling a few more items is no big problem for the company.
night battles are stupid. you will just get killed by bots without being able to see anything. or devs would need to put huge amount of lighting that isnt realistic for war period.
Stop with your night battles … there are allready nightfall battles and they suxx … the graphical engine render badly light and we dont see anything plus bots shoot trough smoke and shadow so … no NEVER !
well have you been out of town in dark? somewhere where you cant see city illumination? now imagine fighting in those kind of conditions. this is not pessimistic, it is realistic. towns were turning off lights in case of alert and even without alert they had them dimmed. also people blocked indoor lighting from spilling out. best case scenario for night battle are moonlight+snow for some visibility, but even then it would suck.
btw to keep it realistic i would want friendly fire on and disable IFF. you would get interesting battles.
yeah and how about we have working bipods? or 10v10 MM and not 10v13? bots now sense you if you aim at them. you can approach them from back, or snipe them from 200m away, they will turn your way if you put crosshair on them… so idk how will they be able to let them “see less”.
Some guys’s always looking for negative reasons for those suggestion for new content to the game, even ones we already close to have.
In Enlisted/CRSED, you can even dynamically switch between day and night on the map. Of course, there are still many technical and artistic details that need to be improved, and they have improved a lot of things compared to before, all of which are technically feasible
BF can have night battles, HLL can have night battles, HG can have night battles, Warthunder can have night battles, and CRSED, another face of Enlisted’s program, can also have night battles. Enlisted can’t have night battles? you savor
Then how about a compromise - night battles in Berlin campaign - where axis and, possibly, soviets get early versions of night vision equipment?
Though, now that I say this, I guess this kind of battle would work better in an event and/or special battle.
Maybe this is easier to solve than bipods and matchmaking?
cause they are unrealistic. only army that had night battle doctrine was japanese and it was massive failure. you increase chance of friendly fire massively and you can get lost in terrain. not to mention japanese were doing full melee charges for maximum surprise. only thing that saw some success at night were naval battles and aerial bombings.
Night ground combat. The Japanese Army, like the Japanese Navy, emphasized night combat in its tactical doctrine. Most of the Japanese attacks during the Pacific War took place at night in order to neutralize Allied firepower and make the most of supposedly superior Japanese “fighting spirit.” Objectives were more limited than in a daylight attack, though the recommended depth of the final objectives was still an ambitious 1100 yards (1000 meters). The terrain features to be captured were carefully defined, and villages were to be avoided as too difficult to attack at night. The Japanese distinguished between a kishu, a night attack by surprise, and a kyoshu, a night attack by force. A kishu was essentially a bayonet charge without artillery preparation or small arms fire, to take maximum advantage of surprise, and it was to be used to seize the first objectives. The troops involved were frequently ordered to unload their rifles to ensure that an errant rifle discharge would not give away surprise. They also smeared their bayonets with mud to prevent them reflecting light, and tied cloth around their metal equipment to reduce noise. According to some oral accounts (Tamayama and Nunneley 200), even the use of grenades was avoided, since the fuses on Japanese grenades burned visibly. A kyoshu was a more systematic attack with full artillery and heavy weapons support, used against second objectives or when the enemy was thought to be expecting a night attack.
The Japanese also made frequent use of infiltrators and harrassing fire at night for its effect on the morale of Allied soldiers. Men are at their most psychologically vulnerable at night, and this multiplied the effect of harrassing activities. Japanese infiltrators were typically lightly equipped, often with just a few grenades and a close combat weapon, and could move very stealthily through jungle
Allied soldiers, by contrast, generally attacked in daylight and stayed in their foxholes at night, assuming that anyone up and moving around was a Japanese infiltrator. If the Japanese staged a full-scale night attack, the Allied troops would reply with massed small arms fire and artillery, sometimes calling down the shells almost on top of their own positions in the belief that they would be much less vulnerable in their foxholes than the Japanese in the open. Night attacks were particularly vulnerable to artillery fire because of the tendency of troops to bunch up in the darkness. The Allied troops might also call for illuminating fire (very bright parachute flares fired from mortars and other artillery) to make the attacking Japanese more visible. At Bougainville, the perimeter fortifications included search lights and improvised illuminating grenades.
The fact that such attacks were almost always broken up, in spite of the emphasis on night attack in Japanese training, illustrates the difficulties of staging night attacks. Although darkness provided cover and increased the chances of surprise, it also meant that attacking troops easily became disoriented and lost. A successful night attack required thorough reconnaissance and a high degree of initiative among junior officers, but the Japanese often relied instead on shock and mass for success. This is particularly surprising given the Japanese skill at infiltration. However, the Japanese Army had had its eyes on mainland Asia during the development of its prewar doctrine, and night combat doctrine that proved inadequate in the jungle might have fared better in less terrible terrain.
British practice (and likely that of other armies as well) was to place pairs of infantrymen well in front of the main line of resistance in observation posts. These men were expected to let enemy patrols pass them, then signal their presence with a flare gun that also illuminated the infiltrating patrol. Other pairs of infantrymen stood watch just in front of the main line of resistance, and signaled the approach of the enemy by tugging on a log-line running back to the main position.
Who cares about CRSED?
Its a freaking fornite copy+paste with decent engine which failed hard.
Which didnt happen a lot. Like 95% were still day battles and the 5% were mostly para raids which were awful. No AI with space magic and maps where you can actually flank.
The maps are bigger there and people dont spam explosives. And no AI with space magic.