The Monastery (Destruction) map need a total rework and it should be removed currently

In the second Destruction point. The attacker need to cross the river and their attack direction is very limited.
The defender had huge advantage
attacker

wall----------------------------------

bomb
defender
The defenders can reach the bomb easily, or setup cannons, tanks to wipe out anyone who try to reach the bomb, while the attacker can’t they can only reach the wall by first walk through 2 gate, then try to turn left or right to get closer to the bomb.

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I agree that it favors the defenders heavily. I think the solution would be to move the destruction point into one of the towers so it can’t be protected by tanks and explosions so easily. Spawns could also be moved around.

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Moscow?
Let’s not talk about the water depth where it may not be possible to slow down.
I’m pretty sure you can make a detour.
Anti-tank guns can be set up on the hillside on the left
There is a road on the right specifically for vehicles to pass through