Hey. It’s nice that I can now shoot the gunner. But the main problem is this: The MGMC does not die unless the crew is killed. I have seen MGMC survive more than 20 rounds from 37mm, specifically when the driver is obscured behind a rock. No matter how many hits on engine block, weapon mount, etc… Still runs without problem if one crewmember is alive.
But then if you snipe all 3 crewmembers it magically explodes. Please make it work more akin to other vehicles, e.g. it actually breaks if you shoot it. 37mm cannot even destroy the weapon on it.
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All tanks are like that, it’s just other tanks have ammo that is easier to hit and cause instant crew wipes. The M13 has an ability that the WT community dubs “no armor best armor”, where the lightness of the armor can cause fuses to not detonate and create no splash, which means not hitting ammo, crew or other critical components will do nothing to the tank. Combined with how small and sparse the ammo is on it, it makes fighting it a lot harder as it is impossible to onetap unless you have a decently sized HE shell. As for taking out the engine, I haven’t seen that issue before, if you hit the engine, it typically disables the engine. the .50 cals should be the same as well, but aiming at those should not be the priority, hit the crew or the ammo, just like any other tank.
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The cannon does not become disabled from being shot. The engine shots probably stop it from moving, not sure. Don’t usually have much time before they shoot back. I am literally sniping out the crew one by one with anti tank weapons, anything else and it survives.
Shooting it straight in the ammo does nothing afaik.
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I’ve shot the engine many times with everything from the Type 97 to the 37mm, and it always disables it in one shot. Ammo has also been very reliable for me, especially with the Type 97 and the Lunge Mine. I’ve never needed to shoot the .50 cals so I can’t talk about that, but I have had them disabled on me before so it can be done.
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