Ok to put it short, most of the iconic WW2 stuff is located at BR3 like MP40, M1 Garand, SMLE or MG34 etc. This makes them mostly unviable, for why would someone use these weapons if one can just equip a bunch of FG42II or G43Kurz or that wannabe AK47.
Now you can either play with mostly crappy interwar stuff or hypothetical experimental weapons.
I want to use the iconic KV-1, but I would rather barf than see it in Berlin, or face Tiger 2s in it.
I want to use the MP-40 but then again I’m relegated to being farmed by fake ASs-44 or magical Fedorov or by a lucky chance I get to farm innocent Mosin BR1 newbies.
Thats legit, everyone wants to use their best stuff everything else would be stupid, and exactly this is stopping me from using br3 stuff. So I would suppose an adjustment of the BR system towards a system that separates normal early war and WW2 stuff and crazy endgame stuff. That way everyone would be happy and everyone could choose what they want to play at the moment.
But they should have done BRs a bit different. Like in years to keep it historically accurate:
example:
1941-1942
1943
1944-1945
And balance everything asymetrically, so soviets might have really good tanks in 1941 and 1942 (Moscow) but germans get really strong planes, more powerful call ins and so on.
Though judging by how updates are in all the years since OBT release in 2021, devs dont want to be creative, keep histrorical accuracy. They would rather sell premiums at insane prices and call that stuff updates. And now you have a game which requires no brains to play, since its full auto prototypes everywhere, attracting the worst sweats imaginable, turning this once great WW2 game into a childrens playground.
I never have a problem with prototype or experimental stuff. To me all that matters is that they maintain standards. For example, I do not want to see FG 42s, T-34-85, Panthers, Panzerfausts, and AS 44 in Stalingrad
I don’t know why people think this is controversial. We can achieve some levels of historical accuracy or atmosphere even with the new system, it just needs to be a bit more refined. The situation is still salvageable
I understand the typical gamer mentality, but why do people shit on bolt actions. They have their role in the battle just as much as SMGs and sniper rifles. 99% of my soldiers use bolt actions. They were the backbone of every single country except America
I disagree. If I’m using a Mosin I have every right to be in every single battle from Moscow all the way to Berlin. I kind of like the BR 3 has a chance to be in either early or late, it adds more variety.
Some issues just revolve around what BR certain things are and what BR certain maps are set. Like I said I should not be seeing 1944 stuff in 1942 Stalingrad. While some argue balance I argue it’s ruining immersion
You can play with those weapons on only the maps you want: just quit immediately whenever you get put into a map you don’t want to play in. The faster your leave the more likely another player will take your place and that game can continue as if you were never there.
Sure, it would be better if they gave us an option to choose maps and game modes we want to play, or improved custom games so they were more viable an option; but at least they let you leave without any real penalties.
I quit games all day long, and I’m happier for it.
The best thing I’ve ever had in a Normady game was an SAS squad running around in shorts and headscarves. I shot them straight away so the game wouldn’t get any more stupid.
I see it the same way. In my opinion, a certain historical accuracy is mandatory in a WW2 shooter. In the past, the developers put a lot of thought and lots of small details into it. Which always really excited me. And that, in addition to the fun of the game, added a certain appeal.
I also think that the tier assignment should best be made to the war years. And the maps are stored accordingly.
A new player is guided step by step through the scenes of war through his activations. In addition, it would also be possible to extend the scenario forward to the years 39/40.
Fictional situations such as Stalingrad with IS-2 or Tiger 2 are also avoided. I don’t think the goal should be to lump all players together in order to be able to generate a new match every 2 seconds.
In my opinion, the merge created a good basis so that players don’t have to unlock the same weapon 6 times. As well as the fact that you can now better arrange the euipment in its logical order based on the historical timeline.
A 1 to 1 allocation of the respective firepower would be rather counterproductive and more like a gender madness that is unfortunately common these days. (Since not every weapon was used on a large scale on the fronts, perhaps a limit per deck/squad would also make sense here)
I also agree with you about the asynchrony, in each phase of the war each faction had different technological advantages and disadvantages. The goal should not be to bend the factions so that they have exactly the same equipment 1:1.
In my opinion, one of the important steps was taken by moving KV-1 to Tier3. Now all that remains to be done is to follow a few more logically.
My wish/dream would be to be able to use the equipment that is currently available in each area of operation.
Experimental Gold Weapons Command weapons have also been used in isolated cases on the respective sectors of the front. These can stay. However, the number of uses should also be limited per deck/squad.
In theory it always sounds easy. I think you’ll have to wait a few weeks until all players have closed the gaps in the tech trees or put together homogeneous decks. Then you will probably be able to better assess what the effects of the merge are and which screws still need to be turned.