The importance of mental health

If you identify as one of these players, get off the internet and see a psychiatrist, because it’s not normal for a healthy brain to think it can win a game like that.

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Then we have posts here on the forum from people complaining about the desertions…

My team wouldn’t enter the point, and the enemy team would only enter to cancel the charge, it was a sniper fight, without having snipers…

I don’t understand how anyone can think of being 2km away from the point of confrontation… FOR THE LOVE OF GOD THE NAME OF THE MODE SAYS “CONFRONTATION”

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The worst part is that they weren’t bots… I’d like to lie to myself and say they were, but bots get right to the point.

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People REALLY REALLY love to sit inside those two big buildings and do nothing else when this map + game mode shows up

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My honest opinion is that everyone who plays Enlisted has at the very least, PTSD. The shit our AI puts us through, and the absolute incompetence of the player base, is likely enough to turn anyone into some form of insane or mentally unstable.

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Everytime the A.I do something like stand outside of cover and don’t shoot the enemy LITERALLY INFRONT OF THEM, cause me to basically do this.

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Build a couple of sandbags on the point and you get a pretty significant advantage even with 1 guy - your idiot campers will still kill their attempted reinforcements, but they can’t kill yours.

I’m behind you on this one. I blame the outdated design for objectives which is too small and too exposed, but also the mere idea of the grey zone is one of the worst concepts for a war game. And yes, I think guerrillas were a mistake and they wouldn’t be here in the first place if it wasn’t for the grey zone (First they made the problem and then they sold us the solution, and we took the bait, but anyways. It is what it is)

In a perfect Enlisted the grey zone wouldn’t exist, and most problems in regards to “tank camping” or snipers inside a building, would be a matter of sending a couple of guys and eliminating the threat. You know, like a real squad during combat. Instead of having this stupid imaginary barrier that cuts the map in half and stops the player from trying any type of advanced warfare maneuver and sends you straight to the meat grinder. My idea is: if you give a newbie player a TNT charge or an explosive pack, you bet your ass he’s gonna at least try destroying that tank by crossing through buildings. But currently he can’t even try because he’s getting killed from afar without any way to reach it in the first place.

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I play with far to many people who don’t like to get up close and personal. I always pass those people on my way to the cap point, where I enter and die since I get no help taking it. Reminds me of Cowboy’s Stars and Stripes interview in the movie Platoon.
Keep meeting them coming the other way

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Maybe they can add prescription drugs as a reward for getting on the cap.

tbf, the building on the right is actually really fun, its such a shame they made such a massive building with a great interior but then didnt make any objectives upstairs in it. Because it is really fun, I just wish the HMG has more depression so it was a bit more useful if built in there.

there is literally one solution for this, anyone who stays 500000000km away from obj should get nonstop big red warning message on their screen saying “GO TO OBJ AND BE USEFUL” and blocking their aims untill they come close to obj area. lol

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