(TL:DR)
- give AT Gun to AT Squad
- Give Infantry Guns and Howitzers to A new Squad
- Bigger map, more player and bigger capture points
Part 1. Re-Balancing AT Guns
1.1. Anti-tank squads currently lack long-range AT weapons. Moving AT guns to the Engineer squad would solve this problem while stopping it from spamming. It’s more historic BTW.
1.2. Reduce the amount of HE shells
AT Guns should not have a dozen HE shells that can kill the game. Limit HE amounts into a sensible range for self-defense (5 rounds. etc) should be good enough.
1.3. Soviet high BR AT guns
At least they have their own.
Zis-3 with German modification ( Pak 36 (r) )
It’s widely used in the eastern front and was captured and used by the Sovie’s AT battalions. Better than 17-pdr which is never been used in the eastern front.
Already in-game (Marder III)
Part 2. New Artillry squad
2.1. Squad basics
The squad should contain 4-5 members with 2 engineer upgrades. Using general infantry weapons.
2.2. Special Soldier Class
Special soldiers should be able to carry flares to search for enemies in an imprecise way. For example, color the big map for each section in 100m ranges. Use green for 0-5 enemies, orange for 5-15 enemies, and red for over 15 enemies for each section in 100m ranges. It should earn some assist marks for them.It should have assist points for them
2.3. Guns
Guns should be built by engineers and divided into high and low BR.
Low BR guns: 75mm level Infantry Guns
USA
75mm howitzer M1A1 on carriage M3A3
GER
7.5 cm le.IG 18
SOV
76 mm regimental gun M1927
JAP
[
Type 94 75 mm mountain gun
High BR guns: 105mm level howitzer
USA
105 mm howitzer M2A1
GER
10.5 cm leFH 18
SOV
107 mm divisional gun M1940 (M-60)
JAP
Type 91 10 cm howitzer
2.4. Trucks (optional)
Squad has an upgrade for allowing engineers to build trucks like Big Action mod for towing artilleries. So ammunition should be refilled in tank refilling point instead of engineer’s hammer.
USA
CCKW with Cover
GER
Opel Blitz with Cover
SOV
GAZ-AAA with Cover
JAP
Type 97 4-wheeled truck
2.5. Gameplay of Guns
Artillery should be equipped with both direct and indirect scope for players to shoot like IRL.
Only 2 guns (or squads) can be spawned same time on each side.
2.6. Ammo amount
For Low BR guns, HE shells should remain as AT guns do now, with about 5 rounds of HEAT shells.
For High BR guns, they should only have a limited amount (about 9-12) HEs.
Part 3. Coorabration with the upcoming Remade Rider Squad
Rider Squad can also assist the artillery squad by scouting enemies or towing guns. The scouting mechanism is mentioned in 2.2
Part 4. Change in maps
Maps should be extended and the player amount should increase from 10 to 15 per side.
The control point should be bigger (for example: from 1 building to 3 buildings) to avoid overcrowded.
If you have better ideas, pls write them
Thank u for watching that many.