It’s a long standing issue that the match making system can’t stop the faction trend.
Specifically, a certain faction suffers/being eazy for a short period of time, which can last from several months to less than a day. The reasons are also very diverse, such as new events, poor balance, and even a short-term preference for a specific time zone.
I think the game needs to prioritize and improve these issues so that each faction has a good gaming experience at all times.
This can all start from establishing visual observation indicators. I recommend making a trend chart of the winning rate of each faction/BR and making it public on the official website with a 7-day delay. This will show us the devs’ determination to solve the faction trend and let everyone see the improvement. Of course, there is a simpler way, just add the matching result information to the replay api, and the community will do rest of the job.
Of course, if you think that the faction trend isn’t true, the above suggestions can also allow us to verify whether it exists.
Yeah, that’s what I am experiencing. It’s nowhere near comparable to state of things when unfair cap speeds and reserve tickets were a thing.
That’s when faction trend were truly obvious and persistent.
At BR5 its quite frequent. Fairly often its that bad that pretty much only thing you can do is sit in AA entire game or be at receiving end of constant HVAR spam to cap points.
nah it isnt… 4 stacks make really insignificant amount of players compared to random solo MM. you will almost always get imbalance in either way cause quality of players in queue is random. when you have some events or updates to TT veterans are usually playing factions with new equipment making shit experience for opposing faction.
it is impossible to improve them without removing faction vs faction MM.
yeah stacks swing game in one direction pretty easily, but you get same result with 2 or more solo veterans against team of shit players. majority of playerbase are pretty shit players, so number of veteran players per team is what decides the outcome.
i hardly see balanced matches that can go in either direction. you will either see one team easily win with enemy providing some resistance or you will see roflstomp. when there is no obvious faction stack, then games can go to either faction, but they are still imbalanced cause of quality of players in match.
To put it this way, ive had plenty of somewhat balanced games against 1-2 good solo players.
Against a stack its just waste of time. Simply cant be in 4 different places at same time.
Sure, uneven setup is uneven. Regardless is it 4 good solo players vs usual mouth breathers or 4 stack.
And sure, majority of the games are just shit.
But as above said, from those game that were even remotely balanced or fun, most ive had against good solo players.
And a game against stacks is just waste of time.
Dont even remember such game where there was a stack vs stack.
yeah, but those game are in minority. it is either your or enemy team that is having lots of good(or at least decent) players and you are against or with team full of shit players.
i agree. this definitely needs to be fixed. solo players shouldnt go against stacks.
i agree with all of this, but problem is that balanced games are minority and that wont change unless they take some drastic measures in MM like removing faction vs faction and introducing some aspect of SBMM(either full SBMM or distributing both teams with equal number of good/shit players).
I already made a highly detailed suggestion on the issue with a list of possible improvements.
All of it got ignored.
I doubt Darkflow cares about the balance issue at all.
the trend buffer is called join-any-team-button.
this significantly improves balance. big spikes as from events still happen, but in a softer way and they cant be removed completely without deforming the game in a negative way.
the current main problem of imbalanced matches is stacking, which creates high variance games. this can be solved in multiple easy ways, but only if DF ignores the usual spergy whining.
while join any helps, it is not actual solution for uneven matches. i use it cause i have everything researched and i am not faction main, but lots of people are faction mains or at least prefer to play one faction cause of grind.
they have most impact in match cause they roflstomp enemy team, but ultimately they affect minority of games. even without stacks you would still have heavily imbalanced games.
I am guilty of never using the “Join any team” button. I just prefer playing the game from a historical perspective, as if I were really a WWII soldier.
While I agree, this is not exactly simple problem to solve.
Sure 4 stack vs random mouth breathers is unbalanced beyond imagination.
But at same time, feels bit odd to punish stacks for playing the game as its intended as a team.
By insane que time ( find another stack against them )
Yep SBMM has been suggested long before the merge but so far not much has changed.
Except the BR’s ofc, which was a step to right direction tho.
just look japan, the least played faction, forgoten by company in event,premium and tech stuff, its a fun faction for play, but the map design make people stay away and the weapons, I hope they give them a bit more love…
For who?
I don’t think the Japanese faction has any problems with trends, on the contrary, when I randomly go to Japan I feel like they are the faction least affected by trends.(BR5)
Of course, if you don’t agree with what I said, you can still agree with my suggestion so that you can see if Japan suffers.
Although the game moves by population waves, Japan is the one with the least population compared to Germans, Americans and Russians, because of this and because we are a niche, in my experience they are where the most intense battles are lived in high br, but in low br (TALKING ABOUT THE EUROPEAN SERVER) is where it is easier to play because the Americans simply deflate, even so I continue saying, Japan suffers, but not because of lack of players, but because as I have shown in several posts and recently participating in one in which the work of several users is compiled including myself, there is a lot that could be added for low, intermediate and high br but for some reason the other three nations are always prioritized, hell until they gave us the pistols, the radiomen and the paratroopers a whole year had passed without receiving a single damn event or some premium unit, yes, some things to the tree, but nothing more, Japan deserves more maps and more equipment