The Game is DYING

Such as the projectile penetration to the wooden buildings, they worked fine for the first few years. Until the advent of large-caliber machine guns, because some players cried that large-caliber machine guns were too powerful. Then they just remove projectile penetration to the the wooden buildings.

This is like a person cutting off his own arm because it is sore, instead of looking for causes and treatments.

The some to the penetrating ability of large-caliber aircraft guns, although there used to be a bug with high-explosive shells was fixed works anyhow, but now their AP shells still cannot cause proper damage to vehicles. I mean similar to War Tundra. .

And maybe many stories like this.

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For example, under special circumstances, the artillery attack of the messenger can cause the tank to be killed, even 4e (No other sources of additional injury)
At least 2 times in my 4500+sessions

its a feature. artillery shells can penetratiing the armor.

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If you continue to give only 1 new level per update, this would be true within a year

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Yeah… like the High-Explosive rounds in most of the tanks (particularly T-50 and Pz. III)

By level do you mean as in campaign level, or level as in map?

I will start by acknowledging that Enlisted is doing fine for now, but this is my polite advice I wish to give you and the Devs, coming from a 10 year veteran player of War Thunder:

You see, coming from a long time player of War Thunder, I’ve seen a lot of ups and downs (mostly downs) with War Thunder to the point where after 10 years of playing, due to many factors that are too many to name (mostly issues with repetitive gameplay and slow progression even with a premium account and boosters) my activity there has been reduced to occasional, casual play at low tier. At any rate, this is the main point: War Thunder is a unique game with virtually no competition. This means that the War Thunder Developers, by intention or mistake, can afford to allow many features to upset or anger the playerbase, since there’s virtually no alternative game like War Thunder for players to turn to at this time. Enlisted does not have the same luxury for a very simple reason:

Enlisted has a ton of rival FPS games of varying category, playstyle, etc. to choose from, more than I can even count. In short, rather than (by intention or mistake) ignore the community in issues and concerns large small and in between, it would be in the best interest of Player and Developer alike, to be extra cautious not to make the player base too angry. In short: If not enough care is taken for the game and keeping the playerbase happy, Enlisted will get overrun by it’s competitors which of course, many of us would not want to happen. This does not necessarily mean Enlisted would reach the point of shutting down as a result of this scenario, it would simply mean there would be not very many players left, and any would-be profits would suffer also.

I’m not here to tell you what should or should not be changed in the game at present. There’s just not enough time to go into detail in this post. Rather, I just wish to offer some advice that could prove beneficial in the long run.

P.S. If there’s one thing to take away from this is one thing Enlisted does get right that War Thunder does not: Because Enlisted has essentially an unlimited re spawn system, you don’t get punished for losing your squad too early in a match. You can take a new squad in right away, and plan accordingly. In addition, the varied gameplay and map design allows gameplay to be consistent and enjoyable. Yes, some campaigns favor one faction over another (in terms of player number and skill), but at least gameplay for the most part is consistent, meaning that you can expect a good, enjoyable match even if it ends in loss.

This is my 2 cents on the matter. Hope this helps.

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too few new levels. new maps, too many new premiums. I’m not the only one who has complained this for more than 99 times, but they don’t care. So the ppl who cares about their game is also decreasing

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I see. Thanks for the explanation.

IMHO, I think the levels should be replaced by a tech tree system. That way, it makes progression towards the type of squad/weapon you want much easier. And it would allow a more easy way to implement mid level squads like medic squads. I know for me personally, I like playing as support, so being able to research tech related to engineers, medics or strike aircraft more quickly would be preferable to me.

EDIT: One thing that could help bridge the gap on the issue of too many premiums, would be to implement a WT talisman style upgrade to squads, where you make a one-time payment of gold, and it gives a squad 75% premium bonus (compared to a 100% premium bonus for premium squads). It would be slightly lower than a premium squad, but there would still be an incentive to buy a premium squad, but if there is a tech tree squad you really enjoy, you can give them a talisman that gives you a bonus.

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That’s right, random spreads are really bad.