How much players are there to generate enough $ for the devs to dev?
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OK. If Gaijin really doesn’t care, they will see the consequences
I admit this game has an acceptable physics engine and good graphics. But think about why its popularity is not high? 
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It’s hard to imagine how difficult it is to make a map. All mods in the mod sandbox have not charged a penny, so this is not a huge project
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No one cares. People will say stupid shit like Battlefield 1 is a realistic and historical game, then completely ignores the amount of prototype weapons being used by many players in a ww1 shooter where most soldier commonly used bolt actions
yes please
Tbh, Enlisted is nothing more but Call of Duty 2 on scale. Full bolt action quick scope action. but then enlisted have ai squads so its MW Shipment 24/7
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However, Battlefield 1 has smooth movements and a better atmosphere. I don’t think Fedorov Avtomat is more real than the Battlefield series.
Probably out of date. RO2 and HLL scale might be better for Enlisted
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This game is far from dying, if bored leave or take a break, it is still getting better and better imho.
The changes since CBT are numerous, alright admittedly some nerfs were not called for but on the whole devs know what they are doing, no this game is not dying, I see more regular Marshalls and 4-5 per side on most my solo matches, sometimes, full Marshall vs marshall but then those games are usually quite sweaty.
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i fucking do, i feel disgusted when i see people using drum mags on tommy guys, or premium squads with porotype weapons, stgs in moscow, ferdovs and so
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With all due respect, your vision is too short. Why don’t many players care? The players who care about leave the game because they can’t stand it (I know a lot of them has gone to HLL or somewhere).
To expand the player base, we need to attract more types of players to make the game more realistic. What’s the problem? Or at least give us a “history” mode to distinguish us from those who like killing AI and throwing explosives (just like WT)
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I don’t deny that the game has many other problems. But historical accuracy is very important, and I don’t think players will hate historical accuracy(although many don’t care)
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Unless implemented poorly.
And that’s very likely in our case imo.
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Yes, but still too slow for us.This game needs to seize the opportunity, rather than update slowly, as if there are no competitors
While I cannot speak for the entire community. Perhaps I am truly apart of that .01% but historical accuracy is still a very import topic for me and everyone I play with. If this game was anything other than WW2 based or took a fictional approach to WW2 I wouldn’t play Enlisted plain and simple.
This is why I get so frustrated when more and more unhistorical stuff gets added needlessly. There’s plenty I can live with this isn’t a simulator after all, but I definitely do care alot and I’d be willing to bet alot more than .01% cares too
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The irony is that these weapons are historical, and their values in the game’s profile are as historical as possible
But they changed the rules of the physical world, making bomb damage low, bullets impenetrable to cover, and any number of realistic values meaningless when the laws of physics were changed.
And you players can generate all these spammers in the game indefinitely, all kinds of weapons, which haven’t been used in this kind of intensive way in history.
And you’re also restricted to a grey area, restricted movement in a 200 meter CQB-style smallmap, which makes a lot of weapons useless or change the way they are normally used, such as you use machine guns as submachine guns in your pewpewpew CQC fight
And then the developer team try to further modify the performance of these weapons to solve it, reduce the power of the weapon, increase the dispersion.
Finallly everything goes bad.
And they still haven’t fixed the damage effects of the flying cannon because pewpewpew players cry they’re too OP.
We have the so-called D-Day invasion and the Pacific Campaign, but we still don’t have landing craft, and they might be thinking of launching a new campaign? Is the World War II thing really over in this game? this 200 meter CQC battle is called realistic combat?
Too many of these stuffs
The one of thing, I’m just glad they released the editor and expect them to focus on updating it.
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But it often happens at the wrong time, and some prototype weapons should not be widely equipped
I have put forward a similar suggestion that each map should have its own characteristics (special playing methods), which will be very interesting. Should not continue to add campaigns
The same as you
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I spoke for myself but i think even for someone other, if a gun was used in the same year of the campaign and some months later can be added, be hardcore nazi historian in game is stupid as fuck
Thats because they need sell premium, can be better yes i hope it become
Thaths because you grind a lot of time on the same map if you switch campaign everyday this is less noticiable
Veichle are not the main selling point, they need be decent and playable not hyper good as warthunder
This is a choice of developers i not agree, even i,
i would prefere some large mmo mode using the global map
Is getting better give them time, code a functional dynamic AI require time, but i agree on they can work a bit more on here for speed up the process
Whatewer mode they Add withaut some drastic change to the map and player to player interaction, the gameplay can be sumed in “aim,shoot,reload,redo”
This is a shit, is an insult to real mod editor like ZEUS
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Ok but Fedorov? dozens of years after it was used?
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Because is a game, or we going to remove all axis weapon and veichle from berlin outiside the kar,mg42,stg44,panzer 4J
To tell the truth, I often switch campaigns. But I’m still tired of it
Then they abandoned one of their greatest advantages
Yes of course
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WHY??? Tiger/Panther/MP40/MP35/G43/VG2/VG1-5……Almost all of them are historical except FG42-2
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