The Game is DYING

one of the best game for modders… you can create almost new game with everything that is available to you. compared to that i feel like enlisted editor is kinda limited.

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Look this editor is more complex and easy to use than enlisted editor

And this is a 2000 game editor

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which the funny part, is that the panther F was introduced during the CBT berlin.

something that @Shiivex seems forgetting.
which later on got replaced.

so idk what are you on about, but yes. people do complain about historical accuracy because they have all rights.

and based on previous events, people are still believing in changes within enlisted since those happened and others do not.

on the other hand, i guess i understand the averange joe that does not care about realism and stuff. so i and i think others would like to see a new entire gamemode similar to war thunder. except of features, rather limitations. one arcade, and the other historical etc. which, i don’t think it’s hard to do.

Although… do we have enough playerbase for both?

we are somewhat struggling with the arcade ( not sure about playerbase issue numbers. don’t have the data, so it’s mainly based on experience and/or perception ). ( even though i don’t mind some historical pve :smirk: )

about this, if you’d used the editor regarding the loadout stuff, you wold know why that is not possible.

which to save your time, the problem with profiles ( for players ) is that they cannot be used for multiplater for whatever reason. the only closer way, is to use the event profile from competitive events. but we all know that is still not accurate. although, balanced.

so… it’s kinda impossible to make historical accurate battles.

for all the rest, you are right.
and you mr @Aurora_Pioneer_I it’s not the first we " address " these problems.

we either like it, or leave it.

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True panther F was avaiable on alpha berlin. But donno why that was pinged to me lol

To be fair, drum mags on Tommys in Tunisia’s time frame (1942- early 1943) is perfectly historically accurate, as neither the US or UK had completely withdrawn the drum mag for the 1928A1 or the overstamp yet. Hell, some tankers were recorded running Thompsons with drum mags, so you can’t say that it is historically inaccurate for tankers to be able to run them. Yes, for many of the larger SMGs and even some of the smaller ones they were only able to cram a few into any given tank, but the point still stands and for gameplay reasons ignoring historical loadouts for tankers all together might be a better idea, as there are massive discrepancies between how nations issued small arms and other weapons to their tankers, and balancing it that way would be a nightmare. I’ll just list a few examples of small arms issuing policy I can remember off the top of my head below to demonstrate:

US (pre 1944): 1x Thompson to be shared by all crew members
US(1944 and beyond): 4-5× M3 Grease Gun depending on how many crew members in a tank
Germany: 1-2x MP 40, 1-2x pistol depending on the tank.
Russia: 1x SMG of any sort, 12x grenades
UK: 1x Bren gun, and then a mix of Stens, Webley and other small arms
Japan: Mix of knives/bayonets and/or Type 94 pistols

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It reads: a true historical battle atmosphere.
It doesn’t read: a truly historical battle atmosphere.
It means that the historical battle atmosphere is true.
It doesn’t read that it’d be truly historical battle simulator.

Edit: Also to everyone who thinks that this game resembles realism and historical accuracy in anyway;
What the actual fuck?

This game is a wet Soviet circle-jerk fantasy simulator, it’s more arcade than this:

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And nobody wants that (except some retards).

More historical game =/= history book
More realistic game =/= simulation

But I guess for some people it’s too hard to understand.

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What consequences ? A minority of historical circle jerkers finally figure out this game has nothing to do with history except names of campaigns and weapons names.
It was rather clear from day 1.

Perhaps because the game is just shit ?
The “core” of the game that separates it from other online fps games is build around AI.
And the AI is shit, tbh beyond shit. Its like retarded shit.

Balance issues, matchmake / rather massive disparity between equipments.

And generally, just another poorly made F2P game that has come to point is like doing community service.
Yeah, your working without pay.

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They also claim that the game is historical and photorealistic. Do we really have a game like this here?

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Yeah see that’s the bit that frustrates me so much I am in favor of historical accuracy but within reason. With this kinda game you can’t go overboard on that sorta thing, it’s an arcadey shooter. Vice versa with adding unhistorical content I think it can work if done properly to an extent.

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This might get buried but I’ll post it anyway. I’ll just copy what I posted in another thread:

I’m surprised Enlisted Devs are behaving the way they are with the condition of the game, and how unhappy players are for various reasons. War Thunder Devs have always tended to be how can I put it, (reckless, complacent?) because they can afford to do so, because War Thunder has virtually no competition (this does not make it right, of course). Which was part of my reason for deciding to stop playing War Thunder for the time being.

As for Enlisted, one would believe they would be more careful with the development of their game and keeping their playerbase happy. The reason is very simple. Unlike War Thunder, which is a truly unique game of it’s own, Enlisted has plenty, and I mean plenty of rival FPS games to choose from. More than I can even count. If the Devs keep on the path they are going, the game will get overtaken by it’s rivals sooner or later. It’s something I’m sure a lot of us do not want to happen, but at the same time, it would not surprise me if they allow the game’s quality to decrease to that point. Which again, WT Devs don’t need to worry about, but Enlisted Devs should certainly be concerned about.

But I digress. For me personally, the AI needs to be tweaked so that some games they are not elite snipers using Mosin M1907s or No-Scope Kar-98Ks, doing head shots from 500 meters away, or running in one direction, then doing a 180 and one-shoting you in just 2 seconds flat. The last of which is most annoying for me.

EDIT: Darkflow Software is the Developer where as Gaijin is the publisher. I will be honest and say I have no idea how much influence Gaijin has on Darkflow. So you be the judge on who’s responsibility it is.

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cuz of the bull shit KIA screen, it kills my mode playing it so fucking much

There’s a Chinese saying that “the buyer checks the quality”. Take a guess how much I’ve bought from Gajin this far?

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honestly i dont mind this.

Yes it would be nice too have a proper technology tree as the single A to B progression we currently have is somewhat boring as well as off putting. I feel if there was proper technology tree it would add more possibilitys for more equipment and more interesting gameplay.

yea the AI is somewhat lacking im pretty sure it will improve in time though :slight_smile:

I agree the game does need more interesting gamemodes instead of attack and defend point a and b etc etc.

I do hope there are more interesting game modes in the near future as the current ones are just battlefield copy and paste modes.

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Exactly! I feel like all we want are for them to make use of the larger maps (akin to Rising Storm or Red Orchestra 2), make sure the weapons are not from the future (plus rework the progression system overall) and fix broken mechanics (bipods).

Anything else is up to personal taste. For example, I feel like the Pacific was simplified because the devs got lazy instead of using the battle format they did for every prior campaign. They could also include a realism mode for more gameplay mechanics like UI, damage/reaction to shots/explosions/etc., stamina and weight, and other things.

I would like to ask who actually has an issue with the things in the first paragraph? Overall, most people are ok with prototype weapons used as gold, event and premiums. They are also ok with older weapons that make sense in the setting. We just don’t want future weapons in a campaign that’s documented to end at a specific month.

I feel like some of you guys are just being dicks to the people who want these things because you don’t care, but are tired of hearing about it so you blame us instead of the devs.

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The only thing we are tired of is the same fear/unrest/doubt threads that you and the other same 5 people keep making that are disingenuous for over a year now. If you have to keep making the same arguments and hate the game that much, stop posting here and play another game.

Many others and myself included enjoy having lots of different weapons, tanks, and scenery. The variety and gameplay is much better than BF5 or Vanguard or HLL could ever hope to be, and I wouldn’t change very much at all, although I would like bigger maps with 20vs20 squad battles, and a 1946 what if campaign. Even the grind is pretty decent, especially when compared to war thunder or unlocking things in HLL or BF5.

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AI is not smart enough. At least, it should be the same as the custom mode, so that AI can repair the live points.

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a) where do you get those numbers? I’ll say 0.01% doesn’t care.
b) those people who don’t care about history in history-based games is the reason this keeps happening time after time


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This little thread in itself is literally 50/50 between people saying they care and they don’t.

And as someone righfully pointed out above, many who care have already left the game/forum.

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I would have left too. If it wasn’t for the release of the editor, which made me still play the game and try to fund them

But I’m more concerned with exploring the possibility of richer gameplay instead of historical or pewpewpew-redo

I’m running the editor just now. not in game pewpewpew

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