The fire damage of friendly fire should be removed, while retaining its restrictions on the mobility of soldiers

Fire fighters often appear in our team. They are usually quite effective in killing the enemy, but these players don’t seem to care about their teammates who rushed into the room in advance. They will cook their teammates and the enemy together!
Such behavior is selfish! The terrible thing is that some players behave far more than that! They will fire at their teammates, throw incendiary bottles and white phosphorus incendiary bombs! Build barbed wire next to other players’ rebirth points! They will retaliate against their teammates out of personal hatred, just because their teammates don’t play well enough or don’t play according to their wishes.
Please stop this behavior. The following are some annoying friendly injuries. I hope they can be removed.
1.Damage caused by flame thrower to friendly forces
2.Damage caused by the flame attached to the building ignited by friendly forces.
3.Damage caused by barbed wire built by friendly forces
Of course, in order to prevent “Soldiers who are not afraid of fire” from appearing, soldiers who are ignited by friendly flames still need to knock down the flame, and soldiers still need to be slowed down when crossing the barbed wire built by friendly forces.
Although this will still make those players with ulterior motives hinder others, at least everyone will not be killed by them, and these annoying guys will soon run out of ammunition, and they will not succeed!

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Godawful idea. I’m already seeing at least one ampulomet permanently locking down a zone.

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I heavily disagree.
While I do agree that its an annoying problem, I don’t think the solution is removing the fire damage to teammates, but rather punishing the players that are doing it constantly.

Even then though you have the issue of the people that run forward with absolutely no sense of what is going on around them. I cannot tell you the number of times that even just with flamethrowers and ampulotmets that I am actively holding back enemies in an area and a teammate runs through the fire, rather than going behind me or around.

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What I see more is a fire-breathing soldier spitting fire at the people in front of me. No matter whether this person is a teammate or not, whether this room has been controlled by friendly forces or not, when friendly forces rush in, they will burn the friendly forces and the enemy together for more kills. In those people’s eyes, destroying friendly forces means destroying competitors and getting more points for this.The most important point is that even if the fire damage is removed, the friendly forces who pass through the fire will lose their fighting power because they can’t afford to pick up their guns. No one will do this. Removing the fire damage of friendly forces will only stop some players from immoral behavior, that’s all.

I don’t know what you’re talking about. I don’t think anyone will jump into a teammate’s fire to enjoy the happiness of not being able to hold a gun because there is no friendly fire damage.Unless they have a special hobby.

Yeah, so unreasonable to completely stop a push while the enemy burns to death. Especially abusing something like the “fire cannon” in moscow or berlin. I’m afraid to ask what drugs you took as part of your special hobby to imagine that this is a good idea.

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Again, this is where there needs to be penalties, not remove fire damage. Otherwise you have the exact same problem you have with artillery and such. They can bomb out an area without hurting teammates, making it impossible to fight.

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Even with the punishment, the player who was killed by his teammate was treated unfairly, just like the previous bomb. What would happen if he kicked out the bad guy? Innocent people have been hurt, so why not solve the problem from the source?Let me ask you another question. What are the benefits of keeping the fire damage on friendly forces? The harm is obvious. Since there is no benefit, it should be removed.

For game balance. Let me put this in a way that you can hopefully understand:

“What are the benefits of keeping the damage done by enemies to my characters? The harm is obvious. Since there is no benefit, it should be removed.”

Just because it doesn’t make you more likely to win, doesn’t mean its a bad thing to have in the game. Its there to keep the game balanced.

Note: if you didn’t take fire damage, you could walk up, light the ENTIRE point on fire constantly, and still be able to capture at full speed. You think flamethrowers are bad now? They would be far worse if there was no friendly damage.

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Well, if I were the opposite person, I would be happy to see a group of people who can’t fight back with guns take points. That’s all points! You know, I don’t need a knife to cut them in the fire, because I have a gun.

How about the enemy team though? Is it fair to them? I guarantee you would have even WORSE flame battles on both sides due to this.

The entire objective would be on fire at all times.

Is there any difference between this and now? I’m the enemy. I met a group of people who occupied some points in the fire. They were ignited by fire and could not use weapons.I killed them. Now there is only fire left. Of course I can’t get in.But isn’t that what it is now? There is nothing wrong with the flame preventing the enemy from entering.Someone burns his teammates with a flamethrower. That person won’t die, but he can’t pick up the gun Will this give them any advantage? If I were the enemy, all I saw was one more person who couldn’t aim.

That is NOT how it is now. Currently, they will torch an objective to clear it, then hold down a doorway and let their other team members hold other flanks and help capture. If they just spray fire around, they don’t capture anywhere near as quickly and often run out of fuel quickly.

As long as that fire is going, that is the case. however, with fewer teammates supporting them (if they kill off teammates) they themselves become easier to kill. This potentially makes the fire issue have a much shorter duration.

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No, since I can plant a 9 man squad to sit in a corner of a bunker and potentially you can’t ever conquer that objective because you don’t have the advantage in numbers and can’t get to the enemies blocking it. If I try that now I’ll just burn to death myself.

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Are you on PC? If so I’m fairly certain there are modded games that have friendly damage from fire turned off. Go play in some of those then come back and tell me if you still think its a good idea.

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Good. I used to be killed by friendly planes and shelling, but now I won’t. Of course, many of them are not malicious, they are just novices, but being accidentally injured by novices is definitely not a happy thing.Similarly, friendly troops in the shelling will lose their combat effectiveness because of dizziness, which is also a balance for the enemy, and this can also be applied to the flame issue.

It doesn’t matter when the nearby enemies are dead, or in your case, on fire.

No its shouldnt
2 reasons

  1. fire effects everyone so its more realistic
  2. its two sided thing so you should be more careful when using molotov and dlamer
    Solution: if your fire kills/harms friendly, you shoul lost xp point in matches.
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This idea makes no sense

1 Like