i can not consider that having to pay around 15k from tier3 upwards on each and all, ALL vehicles, whether you want to use it or not it doesnt matter cause you HAVE to forcibly pay to get the next one, when before they were free, an improvement, and a reduce in expense.
i can not consider the removal of rng stars to be on par with the math calculations given. we were never, EVER, given the rate of chance for 3, 4, 5 or 6 star items being pulled directly via gacha rng. so, its a matter of perception, and educated assumptions. in my experience if you spend 10 silver coins on tier IV soldiers, before you usually get 5 or 6 2 stars, couple 3 stars, and one or two 4-5 soldiers. you sold the rest, kept the good ones, and move on.
now, with 10 silver orders translated to silver coins, you can not even buy ONE tier IV soldier, let alone 10 of them to roll the gacha.
even if you spend 10x silver orders worth, meaning 110k silvers, you get 10 1 star soldiers. with the same rng on stats as before.
not even getting into the reroll for good perk points into account, given it is more of a richer layer to play with that system, but how much a reroll for perks costed before? 1 silver order. with the added chance of besides getting perfect stats on pull, the added extra rng stats that could net you a more starred soldier. now? well, just another soldier worth, 11k, with no chance of it being any higher than 1 star.
given the increase number of players in matches, the income of non-top players have plunged, since more players on your side equals more spread kills among the team, equals less silver income.
IT DOES NOT MATTER if the silver per XP remains the same, if the average get less XP per match by definition of the way XP is earned. (meaning, kills and vehicle kills are the most profitable)
there are much more instances where expenses have skyrocketed, but with these i think it could suffice to say we do NOT have the same economy.
and with that, i rest my case, your honour!