When current tanks destroy destructible objects like walls, they often experience intense shaking, making movement difficult and causing shot accuracy to suffer. Additionally, the destroyed objects might sometimes spontaneously reappear, or invisible barriers may be present. These issues were not present before, suggesting the possibility of a malfunction.
If this seems strange to you, imagine shooting an enemy with a cannon and having him survive because a palm tree/wall of thin wood that was right in his path protects him, you really need to increase the destructibility of certain structures with cannons/machine guns of a certain caliber and that the damn axes have the ability to cut down trees and break certain things more easily and if you go with a shovel you can knock down certain small trees and with a specific animation if you are going to hit a target with a loud “bonk”
Or imagine a AT round fired from a tank not being able to destroy a sandbag wall. After 20 or so shots i finaly won the battle against the sandbag wall.