The destruction mode is very very unfair for the attacking side

  1. The attacking side has a human resource limit while the defenders doesn’t have.
    2.the bomb takes much more time to setup than being defused.

the combination of 1 and 2 make it nearly impossible to make the bomb exploded when both side has equal strength: as the defending team has enough human players and they are not stupid, the attacking side simply has no chance. because they can just rush to the point and both side fights and then bingo, attacking side lost of human resources reduced 2 zero.

1000 tickets is about 83 respawn opportunities. lets they adding all the bonus
as each of the attacking team members dies about 15 times, they just lost. while the defending side can just respwan again and again.

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  1. The time between the bomb setup and the explosion is too long. So the defenders has enough time to defuse.

For invasion as the capture progress can’t be reset by the defender, it is ok to make the defending side has infinite human resource. But in this destruction mode and the assault mode, as the defending team can re-capture, the should not have infnite respwan resources.

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Agree they need to take a long hard look at this mode … The biggest issue is the amount of time it takes to plant the explosives and then defend until it goes off is way longer than the amount of time it takes to defuse.

Makes it almost impossible for attackers to succeed …

Agreed, i have complained about this before.
Either the defuse time needs to be longer, or make them damageable by rifle fire/ grenades too.
So that you can either set charges OR shoot the hell out of them to kill them.

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