[The Complete Guide] Create your own Breaking Dead mod(Wave-based Zombies) from scratch

In step 1 entities ammo_box supplies nothing. As I scrolled down the properties I adjusted the ammo_box building text. from building_ammo_box to ammo_box. That change gave the magazine icon as the medic plus icon when near. When I pull the ammo_box from editor the building_menu__image text shows building_ammo_box, so take out the word building allows the magazine icon to appear.

The to find I could not refill magazine after unloading first clip. Then I saw the grid_obj__gridType in the med_box properties. I changed that property in the ammo properties from vehicle to interactable. Then restarted editor to add the med and ammo boxes and whalala the rifle was able to refill after emptying the first clip.

 ammo_box{
  _extends:t="base_fortification_build"
  _use:t="base_fortification_build"
  _use:t="tutorial_ammunition_box_a"
  _use:t="paid_ammo_box_ressuply"
  _use:t="undestroyable_ri_extra"
  useful_box__maxUseCount:i=500
  useful_box__uiPrice:i=0
  team:i=1
  building_menu__image:t="ammo_box"
  grid_obj__gridType:t="interactable"
  useful_box__requiredUseCount:i=0
  paid_loot__ressuplyDefCost:i=0
}
med_box{
  _use:t="tutorial_placed_medic_box_item"
  _use:t="placeable_item_in_world"
  _use:t="base_ri_building"
  _use:t="paid_medkit_box_use"
  _use:t="undestroyable_ri_extra"
  medic_box__isOpen:b=yes
  useful_box__maxUseCount:i=500
  paid_box__ressuplyCost:i=0
  useful_box__uiPrice:i=0
  ri_extra__name:t="dummy_wooden_box_a"
  team:i=-1
}

Thx for the tips, tricks and game showcases.

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Thank you for helping me update and refine this guide. I am no longer able to edit the posts above since the time expired

set this to an insane value or else the ammo box and medbox will destroy after 500 uses

set this to 50 or else you have free med box resupply

this one on ammo box has no effect, as the resupply cost is dependent on paid_loot_resupply on weapon


@Gr8T_Chmm00n can you please send me a private message.

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Hello, tell me how to disable friendly fire on allies and grenades

Did you use Lone Fighter mode?
Try using squads mode if possible.

Alternatively, if you need Lone Fighters mode, you can use game_options (create it using the “Create Entity” menu)

Create one in your scene, and open its properties, then you can turn friendly fire off that way

You can also join our discord server too, it gathers all the modders in the community, you can ask questions there

Thanks, but in order to turn off friendly fire you need to uncheck all the boxes? Is that right?

I forgot the exact names of the boxes

There is one that says “allow friendly fire”, turn that off and you are good

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And now how to make it so that if the zombies killed everyone and there would be a defeat inscription? because I don’t have it, I have to leave the battle

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This fix was released by me in November 2024

I need to do this in the editor itself, so that there is a defeat message

Is this possible?

No, there is no issue with showing the defeat message, it is just the defeat function is never called by the zombie_spawn_mode entity. So it is not telling you that you defeated as it should have been, and the mission doesn’t end

You cant do this within the editor here. You need to use the Windows File Explorer and Notepad program to perform the action.

  1. Open your Enlisted installation: It is usually located at %localappdata%/Enlisted

  2. Open the userGameMods folder inside

  3. Open the folder with the name of your mod

  4. Create a text file and name it entities.blk (without the .txt extension)

  5. Open it with Notepad

  6. Copy and paste the following to the file

zombie_spawn_mode{
  _override:b=yes
  zombie_mode_sessionWaitTime:r=0
  zombie_mode_sessionEndTime:r=-1.0
}
  1. Save the file
  2. Load up your mod
    DONE

Thanks, it helped, and can I ask you if it is possible to somehow change the characteristics of a weapon to an improved one, for example = make it for damage and recoil
Is it possible?

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It is possible, but requires a bit of coding
You need to use the entities.blk i mentioned above again for that.
You will need to replace the codes of the guns using the file

Check out Custom Profiles - Another look (Guide) first, so you can get basic idea of what entities.blk is.

Then, you can ask me again if you want to custom build a gun’s damage, recoil, etc. I am always willing to help
You should join our discord server with the link above, where you can find me and discord message me directly. That way, i can respond to you in real-time, as well as provide more resources to you easily

OK, I wanted to ask how to spawn a bunker like in zombie mode

and how to make a marker for zombies on the mini map

This one i know, @Bazsi37 told me last year.
Let me give you the code later today, it will be also pasted to your entities.blk

Do you have any photos about this? I am not sure about what you mean by spawning a bunker

Screenshot_1.jpg__mq
Here

You will have to ask the author of this map. This is not made by me.
Also, i think this is not one piece thing, there are multiple parts

he question may be how to make it so that the following factions can be taken online for the first team: USSR, USA, Germany and Japan

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please