In step 1 entities ammo_box supplies nothing. As I scrolled down the properties I adjusted the ammo_box building text. from building_ammo_box to ammo_box. That change gave the magazine icon as the medic plus icon when near. When I pull the ammo_box from editor the building_menu__image text shows building_ammo_box, so take out the word building allows the magazine icon to appear.
The to find I could not refill magazine after unloading first clip. Then I saw the grid_obj__gridType in the med_box properties. I changed that property in the ammo properties from vehicle to interactable. Then restarted editor to add the med and ammo boxes and whalala the rifle was able to refill after emptying the first clip.
And now how to make it so that if the zombies killed everyone and there would be a defeat inscription? because I donât have it, I have to leave the battle
No, there is no issue with showing the defeat message, it is just the defeat function is never called by the zombie_spawn_mode entity. So it is not telling you that you defeated as it should have been, and the mission doesnât end
You cant do this within the editor here. You need to use the Windows File Explorer and Notepad program to perform the action.
Open your Enlisted installation: It is usually located at %localappdata%/Enlisted
Thanks, it helped, and can I ask you if it is possible to somehow change the characteristics of a weapon to an improved one, for example = make it for damage and recoil
Is it possible?
It is possible, but requires a bit of coding
You need to use the entities.blk i mentioned above again for that.
You will need to replace the codes of the guns using the file
Then, you can ask me again if you want to custom build a gunâs damage, recoil, etc. I am always willing to help
You should join our discord server with the link above, where you can find me and discord message me directly. That way, i can respond to you in real-time, as well as provide more resources to you easily