Tanks are too easy to destroy

It’s a lucky shot 100%, there is no chance to destroy a pz iv from the front with a piat, even the puma’s frontal armor tanks it with no damage, u can oneshot a pz iv from the sides pretty easily thought.

and this is before the US gets the proper AT infantry weapon. The US shouldn’t have the PIAT its a British weapon made by and for the British. The US had the Bazooka.

EXACTLY! This is how tanks are used - supporting infantry. Not zerging around, and inside enemy lines lol You’ll get blown, kinda like in this game.

No no no, tanks are fine. I absolutely tear butt with my Twitch Bt-7, and good crew. I stay with infantry, flank, support, hunt enemy tanks, etc. What tanks should be doing.

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The OP is right, tanks should not be an easy kill for players who know how to exploit the mechanics of the game.

The last thing we want is for Enlisted to turn into a joke and die like “Heroes and Generals” did when the developer failed to fix the same problem in that game.
In every game, half the team would run around Ramboing tanks for easy xp points, and no one played the objectives anymore.

"HnG’ forums were full of nonsense arguments like “get good at driving”, “learn to shoot while driving”, or ridiculously, “stop shooting at inf and we will stop Ramboing tanks”.

In my opinion tanks should be few on the battlefield, and extremely hard for a single inf player to kill.

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No thanks. Cooking grenades is a skill based mechanic and players with more skill should appropiately get rewarded for using it.

Unrealistic. The explosive pack would damage it in the places where it damages the tank now.

This has already happened. Even at full level, players can’t bring as many explosive packs as in CBT.

PIAT could penetrate it from the front historically. It is an unwieldy weapon as it is. No need for nerf.

Maybe try to not drive into the enemy team and letting them surround you.

Shoot between the track and upper side armor. It’s half as thick there. That said, Jumbo is not historical and should be removed.

If the grenade is properly cooked, you cannot. But you can use commander view to see the enemy come beforehand, so that’s fine. The cupola sights just need some work to swap between them more smoothly.

The point is driving away from approaching infantry, or having friendly infantry near you for protection. The point is not to drive all the time, but to drive with the purpose of evading danger where needed. Shooting on the move is better than not shooting at all because you are dead.

Jumbo has better armor than the Panther, so each their benefits. But as mentioned above, Jumbo is non-historical as it was never used in the battles surrounding Normandy. It only saw combat during and after the battle of the Bulge. It should be replaced with the British Firefly, which would have a more powerful AT gun compared to the Sherman, while having less effective HE. A tradeoff. After that, replacing the H with Pz4G would offer the Germans a tradeoff between turret rotation speed, and add-on armor.

That’s your fault then. Either get a friend to stay near you as infantry for protection, or keep your distance. If you do neither of that, you deserve to get picked off as a lone tank, is a dead tank.

This is more the German counterpart being too weak than the PIAT being too strong. I’d imagine the Germans getting Panzerfaust and Panzershreck while the Allies get PIAT and Bazooka would fix the disparity.

You often die if you do this, unless you throw them by hand 0.5-1 second before the auto throw, then you dont die. As such, it is a skill based mechanic.

That’s a Puma issue, not a PIAT issue. Puma has a fucked up damage model that sometimes makes it invulnerable to damage it really should die to.

You are playing the ALLIES. Not specifically the USA. This include British.

I’ve posted about this also and a bunch of people just say tankers don’t like anything that can destroy them. A tank should be a fearsome thing that infantry want to avoid, not something you can just yolo rush and chuck a cheap explosive pack to destroy. I certainly do it when I see a tank. As it stands, the explosive pack is more powerful than any tank shell, any bomb and any anti tank rifle. Id be happy with anti tank rifles being more powerful. I’m fine with being bombed or hit with an anti tank rifle.

I love the idea of no cook.

With the state of the AI it is really easy to sneak up on even a well positioned tank and your friendly AI doesn’t even react. I am writing this as someone who plays tanks well and I come first on my team around 90% of the time I play tank and play to support objective capture. I also really enjoy assault class meat grinder but when a tank shows up I have basically zero concerns as it is easy to kill and i only had to spend 14 bronze to have every soldier equipped.

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confirmed. Ive been one shotted by Pumas through the side and even the front in Jumbo

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You mean that a metal coffin, that is practically blind and unprotected without infantry covering it should be somehow rewarded for being out of position? Yeah no.

If you want to not die as a tank, either:

A: Stay at such a distance no enemy infantry can get close

Or

B: Surround yourself with friendly infantry so they shoot enemy infantry before said enemy infantry can kill you

If you do neither, you deserve to die.

You mean the guys inside the tank? Yeah those are mostly blind even if they were human. Get some actual player with an infantry squad to stay near you.

Because it is true. Tanks are already the best thing in the game for prolonged mass killing of infantry when used by a player that sticks to the two rules of thumb mentioned above. They absolutely do not need any kind of buff.

Would it be reasonable to apply the same rule for TNT as for bombs where if the TNT kills you as well in a suicide attack you don’t get the kill point?

But as above looking at the map and putting your tank just behind large groups of friendlies is a good way to stop being TNT’d and to help your team.

That would be fine, if applied to infantry suicide kills as well.

I don’t really need advice on how to tank. I should be scared of enemy armor and anti tank guns but I’m not. I didn’t say tanks being out of position should survive and I even gave an example of how supporting infantry doesn’t ensure any kind of safety if someone wants to yolo rush you. By AI I mean the AI of teammates who can be around you and not react to a player at all.

You cant use real life examples of tanks here considering the ranges we are forced to fight in. Im not sure how many infantry carried around 1.2kg packs of dynamite. If you are so far back that infantry is no threat you aren’t as effective as you can be.

The issue I highlighted is that explosive packs are the most effective anti tank weapon in the game.

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They will die if they do that, in such scenarios. That isn’t a tank issue. That is a morale issue. Players aren’t afraid to die. And nothing you will do will fix that, as this is a game and you can respawn.

This is a non-historical thing added to make tanks counterable in the first place.

If you are dead, you aren’t as effective as you could be either.

This isn’t because of how strong they are. Rather, it is because of their availability, and the fact that you don’t need the grenade slots for anything else: explosive packs are perfectly fine at anti infantry work. If their explosive radius was reduced while molotov damage against tanks was increased, you’d be forced to choose between anti infantry grenades, tank immobilizing molotovs or difficult to use tank killing explosive packs. Thst would be better than anything I have seen suggested here.

[quote=“5762269, post:25, topic:12210”]
Jumbo is non-historical as it was never used in the battles surrounding Normandy. It only saw combat during and after the battle of the Bulge. It should be replaced with the British Firefly, which would have a more powerful AT gun compared to the Sherman, while having less effective HE.[/quote]

oh i know jumbo is ahistorical, i personally wanted it be replaced with 105 sherman a

What if the TNT pack went into the inventory slot instead of the grenade one? No first aid kit without backpack too.

Frag grenades have advantages over TNT (bigger fragment range, more throw range, fast to get out) but I think that the pros of the TNT pack are really such that every soldier generally takes one.

I’m not really talking about against tanks here, just that having people chucking cartoon bundles of TNT around all the time instead of grenades is a little zany.
If tnt had to be placed/very short throw distance (like other games, BF etc) and was sticky it might make people use grenades more and give TNT a special purpose.

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Alternative/additionally there could be a AT grenades which are not nearly as destructive against tanks but can still be thrown and go into the grenade slot, while TNT could be beefed up a little more and be a placed inventory slot weapon.

Could also move TNT to the engineer class only.
Again this is a “make people use other thrown weapons more” idea not just for tanks.

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Not really, I’d be crying about sturmpistol the same way if it was as strong. These types of weapon that you unlock really early in the campaign negate any kind of “danger” that a tank should omit. See a scary tank? Blast it away from so far away that not even 6th sense AI soldiers can spot you. Is it angled? Facing you with front armor? No worries, at worst you will cripple the tank and take it out with the second, third or fourth shot.
I’m fine with PIAT if it has longer reload, is obtainable later in the campaign and isn’t immune to angling and armor skirts.

i don’t think PIAT should be in later because it would mean that the m1 bazooka, which had a better velocity due to it being a proper rocket launcher, would fill it’s spot causing more people to complain about it

Well, indeed I often die to do this, because current mechanic rewards you for doing kamikadze, so no - it is not skill based to crunch behind tank and wait for explosion.

Skill based would be learning right timing to throw it underneath of tank, else tank escape because it was too early, or it will blow in your hand, making minor DMG to tank ( explosion above ground, at minimum distance from tank )

The solution to this would be to not reward you with the XP for the kill if you die when killing the tank, as as you say the skill-based “reward” of keeping 1 extra soldier alive is probably not significant enough.

It has low velocity and significant drop. It’s not as easy to hit a tank with a PIAT from such distances as you make it out to be.

Completely irrelevant as everyone will have access to it at some point. Late unlocks is not a balancing measure.