it could be nice to have some vehicle variety
I tell you, I would pick my panzer IV and Panzer III HE howitzer over this every day, simply because it can wipe entire squads with just one shot. Basically what you descripe would be comparable to one having the option of choosing 4 panzer IIs or one Panzer III N.
What you dont tell people is that even stationary AA guns do overheat nowadays, meaning what you describe as a ânear constant stream of roundsâ is just not the case.
Also the game has changed a lot the past 6 months, most campaigns have very effective hand held AT weapons that reliably 1-3 hit kill all enemy tanks even up to 100+ meters distance, this Idea that these vehicles would stay back and be untouchable is the real âskill issueâ.
Also who ever said that those vehicles would completely counter aircrafts? a skilled pilot will still be able to take them out, they only need to scout out the area first before doing a strafe, and possible fly lower for more protection.
All I am saying is that this needs to be added, because ground forces have nothing they can do against those planes, unless camping in your base for multiple minutes with your AA guns waiting for the right time to shoot a plane down just to watch is respawn.
Fighting planes make you lose the game, all options are worse than ignoring enemy planes and going for the objective.
what I can agree with you tho, is that there are indeed many tanks with very lackluster anti infantry power, but those usually excel in anti tank roles, so they already have their specific âbonus abilityâ
Check Legoâs overheat thread
The whole tank MG/AC overheat is unwanted
Tapfiring negates it for most of them other than 50 cal pintles on US tanks which can fire like 20-25 rounds regardless of tapfiring.
Thatâs been the case for over a year now, its not something new
Thatâs exactly what happens a lot of the time in the Pacific and thatâs with flat trajectory AT rifles.
I donât think anyone said theyâd perfectly counter planes. I nuke flaks all the time with level bombing lmao. At the very least an SPAA can move to avoid incoming bombs/rockets.
This is literally why I bring a fighter or jump into the cas if I know the enemy is in a giga shitbox like a Stuka
If you getting into a fighter causes your team to lose, you should have already left the match since they werenât going to contribute anything anyways. I won multiple matches tying up the enemyâs aircraft yesterday. I think my best one was 5 A2A kills in the P-51D on La Perelle Farm, I came in third.
I am only against SPAA knowing how cancer they are in the Pacific and that Germans would most likely get something turbo handheld like the Wirbel that was produced in incredibly small numbers.
well at rifles specifically suck big time, I never see Soviets in Moscow use them against my tanks, probably for a reason, which makes me question balance options on this matter. I mean with the Granatbßchse 39 I can take out enemy T34s at quite some distance, as long as I get to shoot often enough, but yea enough of that⌠thats besides the point.
yea I agree that this overheating mechanic is pretty stupid and basically only nerfed like half the tanks in the game while the other half is not effected by this.
AT rifle vs tank is iffy especially frontally, but SPAA have fuck all armor and would be easier to thwack with one normally.
When they nerfed M13 fifties they made US pintles worthless lmfao
No one asked for actual tanks to overheat, but I can understand it with 500 round belt SPAA
K because I donât know much about what countries used when it came to aa since most ww2 documentaries are focused on armored tanks. and donât mention really anything about mobile aa.
and that stopped gaijin/DF when?
Well. I guess they need something for Berlin.
time period wise I would say that Ostwind for Berlin and Wirbelwind for Normandy sounds like it would make sense, the question here would then be what the allied counterpart could be for thatâŚ