I dont see them possibly being overpower what so ever, you trade in the ability to fight tanks and get the ability to fight planes while still keeping the anti infantry ability.
I dont quite understand why so many here are against the devs adding those vehicles.
They are already present on Pacific and like @75621686 already said - not once have I seen anyone using it with its intended purpose. M13 GMCâs are spammed left and right only to shoot at the infantry.
Stationary AA guns and fighter planes are enough to deal with any aerial threat, especially after all the changes.
the pacific is a bad example of those vehicles, the maps are too wide to make planes useful against infantry, so there is no need to use AA Vehicles to begin with, also they are spammed because those are the starter vehicles and the real âtanksâ have paper thin armor - making them worse than their AA options.
The real problem here is that planes are still somewhat tanky and wont die easily from AA fire unless you land a lucky hit.
What you describe as a problem is non what so ever, how is a AA tank better at taking out infantry than a tank with HE rounds? You make it sound like they shouldnt be added because they would be OP against infantry, even tho those are âopen topâ and have usually much less armor protection than their real tank counterparts.
even if they want to add AA vehicles in current campaigns they cant. getting AA vehicle on 40+ level that has worst characteristics out of all armored vehicles is stupid. they would need to redesign progress system for something like that to be possible.
the ones against them are the same who are too lazy to read a book about AA guns and learn that they were just standard MGs/AutoCannons who were used against EVERYTHING. But their egg heads only understand
âoooh AAgun means its only against Aircraftsâ droooool
also AA vehicles are just weaker tanks overall, in terms of infantry killing and in terms of defense. so the best thing an infantry player can wish for is more easily destroyed halftracks and less real tanks greyzoning around, since every low level AT rifle can take out halftracks across the whole map.
They add absolutely nothing fun to the gameplay and are very very rarely used to shoot at planes.
Want to kill a bomber? Bring a fighter. Its what I do in Normandy and can regularly end with 5+ air to air kills.
depends on the map/campaign⌠some maps have close resupply points with fast planes, while other have far resupply points with slow planes.
but overall i dont see SPAA as useful addition to most campaigns. it mostly wont be used cause it will be easy target for tanks and/or getting tank is more useful overall. and when it is used it will be mostly used against infantry and then get killed fast by some tank. and if anyone wants to use it against planes, they will need to use it from spawn cause they will risk getting their crew sniped.
most people do not enjoy flying planes, thats a fact for every battlefield like videogame ever, its just simply a niche thing to do, so why not grant ground forces the ability to fight planes? and dont start with AA guns, they are equally effective as sniper squads, because both need to stay far away from the objective getting too few kills to actually matter, you have to wait for the enemy plane to come and when you finally killed one heâs just gonna respawn, while you wasted 3 minutes doing basically nothing.
AA vehicles could at least contribute at playing the actual game.
Also, aircraft gameplay is still not good implemented, because of how tanky planes are and how long dogfights take youâll fly around the sky for minutes hunting someone while you could just pick infantry and push the objective.
Aircraft needs to get better at taking out infantry while also being easier to fight off, otherwise you have near immortal bullet sponges that waste your teams power to push while if the enemy decides to also fight you, they then also waste their time.
Right now air combat feels like a separate game that has very little influence on the actual game, and as a tanker the best thing to do if you die from bombs, is ignoring it and just respawning, fighting planes will make you lose the game.
That sounds like a skill issue, and I donât even consider myself a good pilot.
All US aircraft can be outflown by very basic maneuvers in a 109, let alone planes with literal fantasy FMs like the 188 heavy gunship.
Yeah they should class the event Jug with M8s as a fighter so you can bring both.
Too bad, thatâs literally what fighters are in game for.
It normally doesnât take long at all to acquire someone or at the very least guesstimate where they are and WEP towards them.
Just aim for engines and cockpit. Pouring your entire load all over the plane wonât do anything.
Believe it or not tying up their aircraft for minutes at a time is a massive boon to your teamâs ability to push/defend without being nuked every minute or so.
Despite what everyone seems to think I believe SPAA would actually be just fine in campaigns like Normandy for example. In the pacific the devs threw the SPAA right in as one of the default units for everyone as a âTankerâ
Most people donât understand the variation on AFVs they see a SPG, SPAA, IFV and just assume âtankâ and theyâll use it use it as such. I can guarantee if SPAA was a higher level unlock then youâd see a much more dedicated anti air role being filled
Furthermore for AA to be effective it in itâs designed role it needs a target rich environment. While I rarely play the Pacific I feel pretty confident saying that planes are prominent on once again Normandy and thus SPAA would fit better there.