Tank wrecks MUST be allowed to be destroyed

This argument has already been posted, but I thought it worth repeating to draw more attention

I also used to think it was no big deal until I actually encountered this strategy




Wreckage can also effectively block AI pathfinding (although there are other paths), imagine that when you finish building the spawn point, the AI ​​is still stuck a hundred meters away


You might be thinking: Even so, there are other paths to defense that are only barbed wire or sandbags. But when you are in a game where both sides are endgame players and there is no time to do extra moves, you can only experience despair

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Thats true. Tank wrecks are not only over-used in defence… but also used by idiots to block the roads for other tankers.

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You can always use your own tank like a bulldozer, and use your weight/momentum to scoot the obstacle out of the way. Larger tanks are obviously more difficult to move, but if you have your own heavy tank, you can get the destroyed vehicles removed from doorways.

Although: some spacial awareness is required. You don’t want to die while attempting these maneuvers, else risk adding another obstacle to your problem. And I don’t think tanks can move AA guns (they are fixed in place like hedgehogs).

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Good idea if you want to have another blocking wreck.

There’s a destruction mode map in Moscow where the first objective is in pillock. One guy drove down a tank/car or whatever into the trench and blocked the doorway.

Well played, but I instantly deserted.

Could’ve been you @WidowMakerUk73 or one of your friends since you were playing that battle, kek.

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Yeah Ive been wanting a way to remove them for a while. Maps are bottlenecked enough as it is without having this shit in the way lol

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I admit… it’s a gamble.
But depending on the situation, what I suggested is a solution for OP’s problem.

Just depends if you’re a good gambler or not?

Yes, they’re annoying and an eyesore and explopitable.

They should either:

  1. Be able to be dismantled by engineers (should take an appropriately long time, a bit longer than hedgehogs).
  2. Be able to be partially demolished by big explosions (more work, because devs need to model a second wreck).
  3. Or just disappear on their own after a certain time (don’t like this solution so much, but it’s easy at least).

or a combination of these things.

You know, tank wrecks wouldn’t be such a huge problem in the first place, if their hitboxes weren’t so wonky, they wouldn’t swallow HE shells, they would be consistently climbable aaaaaand if there was more space for them (i.e. bigger maps).

For the time being, I disagree.

As Defenders:
The lack of durable fortifications is absolutely appalling. The structures that we have currently don’t hold up against hardly anything, so when there is an objective with a multitude of entrances, defenders need to be able to lock them down somehow. For the time being, tanks remains serve this purpose.

Prime example is that on Normandy, I’ll often park my tank on the hole that is blasted out on bunkers (because for some reason the devs deem it necessary to have a giant hole that can’t be otherwise dealt with unless players spam wire and hedgehogs in the hole, and even then its still an issue.

For Offense:
There are a great many of cases where all the other cover in an area has been wiped out, where literally the only cover available is tank remains. Again, I don’t think making them removable outright is a good thing.

There have been TOWING VEHICLES suggested in the past. As well as using engineers to lighten them up and push them around with a tank. THOSE ideas I could get behind, but nothing that makes them just simply disappear.

Hi, nope not me, but could have been someone in the group sure, I don’t like that tactic myself…

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I think a well set up Czech hedgehog is a fair defense, somewhat resistant to infantry and tank guns, and can be destroyed. It should be quite normal for the defense to be destroyed, needs to be actively rebuilt by the insiders

If the game allows you to block one of them, it means you can block them all, giving you an unfair advantage.
I don’t think absolutely UNBREAKABLE barriers are good

I don’t think what the attacker needs is the cover of wreckage, it won’t save you from artillery, planes, and the AI ​running around will invite a devastating HE round. I admit The wreckage in some scenarios is great for spawn points, but even if the wreckage becomes unsafe, the small shovel in your hand will still do the job, and for covering infantry attacks, I guess what you need is smoke

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Man you really hate attackers

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RPzB:You want to gamble, Huh?

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A single tank shell of 75mm or higher instantly destroys Czech Hedgehogs if you hit them in the center.

Its sad to me that Czech Hedgehogs are rarely used for their intended purpose of actually blocking tanks, and instead are used in doorways. (Having to use tanks to block doorways the same way.

In reality, they would have piled sandbags in that location several layers thick and it would hold against most attacks.

Infantry being able to break down sandbag walls without tools is a major factor leading to this problem. In addition to sandbags shattering from fragmentation damage rather than even direct blasts.

If they solved those issues, the sandbag walls would still be destructible, but hold up a lot better and actually do their jobs, rather than requiring a tank carcass to block that entrance.

ROFL, actually it WILL!!!
If you are taking cover behind a dead tank and the artillery or bombs land on the other side of it, YOU ARE SAFE.

Its not uncommon for me to use tank wrecks as supply points where I set some extra sandbags, ammo, and if on Pacific, Medkit boxes.

Additionally, they make excellent points to start and finish trenches from to ensure your squad is covered when leaving or entering. Heck, its also a great spot to park my AI while I work on DIGGING the trench.

The smaller tanks also have the purpose when dead to act as a shield I can slowly push along with my larger tank to make it harder for tanks, field guns, AT, and even aircraft bombs to kill me when I push up.

As I said, I don’t think that completely breaking them down and removing them is a good thing. Perhaps making them easier to move with other tanks, sure. It would even possibly give people a reason to protect tanks pushing up that can move the dead tanks out of the way. However, giving that ability to infantry is just going to lead to more imbalance in favor of infantry.

Considering that I play both pretty frequently and I never break a sweat on offense, I think the balance is DEFINITELY off.
Its not that I “hate attackers”, its that I think their needs to be better balance in regards to effort and mechanics needed to play each side, and further reducing difficulty for attackers will only make things worse.

nah, don’t be silly.
Just watched the replay.
IT WAS YOU !

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Oh wow, well late apologies, I don’t use it as a valid tactic, I don’t agree in doing this, maybe by chance, did I intentionally drive to the exit or just die nearby?

I think I might have done that intentionally 1-2 in 3000+ games

defenders fortifications would actually give engineers a reason to live. Not just on defence but on attack as well - as they are faster at destroying stuff.

It would also give people a reason to sue demolition charges (give demo charges a buff against fortifications)