A single tank shell of 75mm or higher instantly destroys Czech Hedgehogs if you hit them in the center.
Its sad to me that Czech Hedgehogs are rarely used for their intended purpose of actually blocking tanks, and instead are used in doorways. (Having to use tanks to block doorways the same way.
In reality, they would have piled sandbags in that location several layers thick and it would hold against most attacks.
Infantry being able to break down sandbag walls without tools is a major factor leading to this problem. In addition to sandbags shattering from fragmentation damage rather than even direct blasts.
If they solved those issues, the sandbag walls would still be destructible, but hold up a lot better and actually do their jobs, rather than requiring a tank carcass to block that entrance.
ROFL, actually it WILL!!!
If you are taking cover behind a dead tank and the artillery or bombs land on the other side of it, YOU ARE SAFE.
Its not uncommon for me to use tank wrecks as supply points where I set some extra sandbags, ammo, and if on Pacific, Medkit boxes.
Additionally, they make excellent points to start and finish trenches from to ensure your squad is covered when leaving or entering. Heck, its also a great spot to park my AI while I work on DIGGING the trench.
The smaller tanks also have the purpose when dead to act as a shield I can slowly push along with my larger tank to make it harder for tanks, field guns, AT, and even aircraft bombs to kill me when I push up.
As I said, I don’t think that completely breaking them down and removing them is a good thing. Perhaps making them easier to move with other tanks, sure. It would even possibly give people a reason to protect tanks pushing up that can move the dead tanks out of the way. However, giving that ability to infantry is just going to lead to more imbalance in favor of infantry.
Considering that I play both pretty frequently and I never break a sweat on offense, I think the balance is DEFINITELY off.
Its not that I “hate attackers”, its that I think their needs to be better balance in regards to effort and mechanics needed to play each side, and further reducing difficulty for attackers will only make things worse.