Playing tanks isn’t about getting tank and infantry kills is’s about supporting the infantry taking or defending the objectives and should be rewarded accordingly. Let tanks earn xp by participating in objective capture and defense.
I suggest possibly another zone around the objective that is larger than the current cap zone. This will be the Tank xp support zone and any tank within the tank xp support zone will get assist points when the current cap point is taken.
To be clear the tank will still not be able to cap a point but they can get xp for assisting the infantry in capping the point.
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I agree with this! I was playing last night and tried to take a point by myself in a tank and could not. I waited for infantry to move up, which they did, and they capped the zone and to my surprise I didn’t get XP for being in the zone with them covering them. Felt like it took a huge part of the tank experience away from me.
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It was removed during CBT as people abused Tank gameplay in cap zones.
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He’s saying make a larger, invisible zone, that just gives the XP if the infantry cap the zone. Basically reward playing close support for the Infantry.
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Actually that makes more sense.
I actually like it because it’s risk reward for the tanker. Risk because you’re a lot closer to the enemy than maybe you want to be.
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Furthermore a zone around a tank where infantry gets additional XP so ppl actually defend their tanks from infantry
No. The tank is tasked with infantry support not Vice Versa.
So infantry isn’t supposed to guard the tanks blind spots? Is that what youre trying to say? In that case you dont know much about Military tactics
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Tere were infantry units dedicated to supporting tanks (for example panzergern.)
So uless you want to make separate soldier class for this purpose, we sould have bonus exp for supporting the tank.
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Clearly you don’t either if you think a tank is supposed to advance past the infantry and the infantry is supposed to just run around protecting it.
The issue is that we want tanks supporting the infantry. Not to encourage roaming tanks and encourage players to just run around protecting rogue tanks. Tanks are already useful enough to the infantry as is since even a stuart on Le Bre can make entire squads go to ground from neigh impossible to reach positions without another tank. The last thing you want is some squad just sitting on that tank grabbing XP with snipers plus the bonus.
You dont have to advance forward to be surprised by enemy soldiers even behind your own lines… also what @VoyoMayPL says
Infantry won’t keep up with tank going at full speed, I’ve checked. So no worries here.
This bonus would be exp modifier, so you have to do sth to get those points. So if there is tank on the end of a map sniping everybody, it won’t be beneficial to support it as you won’t earn any points yourself so you won’t get extra points from said modifier.
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What do you think the Blitzkrieg was?
Depends on what tank. Churchill, Pz 38(t) etc… move at the speed of infantry. You’re looking at breakthrough tanks like early war Pz. 3 which had dedicated infantry support which doesn’t make sense here where neither side is using the tanks in a breakthrough role.
That is using tanks in a completely different role from that used in enlisted.
90% of fighting in this game takes place in city / urban environment. Show me one example of tank in a city with no infantry support that managed to survive.
Also, why shouldn’t we be rewarded for teamplay? We get exp for building ammo boxes but we don’t get exp for saving ass of ours teammates?
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In RL tankers were smart enough to know their roll especially in urban combat. You stay behind the infantry and you support them. You dont take the lead and charge the objective because that will get you killed.
If tankers in enlisted will take this approach they will not need infantry squads close by protecting them.
From my perspective it’s like saying:
Don’t give points for capturing objectives. If players want to win they will capture them anyway.