- Make maps larger to allow flanking so cheeky light tank can deal with a heavy tank.
- What @134996221 said to make infantry vs tank engagements more interesting.
Wait for japanese stick mine
Won’t enrich the gameplay unless it also has the charge mechanic. People already suicide with TNT and detpacks.
I’d say that in other games I’ve played suiciding is some sort of last resort of a troll strategy while in Enlisted is part of the main gameplay.
Sorry Gasto but the Standard shell of the PZ4 F2 and G that are in Stalingrad should be able to Pen the KV1 at the combat ranges no problem.
It could do 99mm at 100m with a 30 degree incline, and almost 40mm more if the Composite Rigid shell was used.
The PZ4 should be able to easily pen the KV1 that we have in game given it has 75mm of armor all around.
This is the Basic Shell.
In 42 when the long barreled 75 was introduced to the PZ and StuG, along with the added armor, it brought back tank Parity on the Eastern front for a bit.
Heck even in 44 with the 75mm the claimed AFVs destroyed by the StuG alone was 22000. Thats, quite a bit for something not designed to kill tanks originally.
throw a smoke at at tank and he either has to move or has nothink to shoot at for 25 secounds
all shall be resolved if we get our larger scale battles
Isn’t the weird red-yellow-green thing working even through smoke?
But I agree, there are several ways to counter this.
Use smoke grenade and artillery.
Or use your own tank and flank.
Or use an airplane to counter grey zone tanks.
Use anti tank guns/weapons.
On the other hand, tanks should be accompanied by infantry
able to minimize the enemy threat. In game you see sometimes 10 friendlies
right next to your tank and it takes one enemy to go come up to your tank and use TNT/Detpack on it,
so the infantry should be wiser and protect their tanks and vice versa.
With tank of course one should be at distance from enemy infantry of at least 100 meters to be protected inside the tank at all.
And a Panzer4 or StuG should penetrate a KV1 from the side right?
My conclusion is (because I like to play tanks in Enlisted and know the annoyances)
to play at a middle distance.
Smart enemies can still and will find a way or two to get rid of you.
It’s always a risk to push with a tank by it’s very nature (low visual awareness, big slow box).
I always agree to larger maps.
Impossible on many maps.
Imo protecting a tank is a very unrewarding and not that fun gameplay.
You have to be always in high alert as even one enemy can blow up the tank. You have to make no mistakes and kill everyone or the tank dies. But most of the time you just stare at the bushes/windows.
And when you decide to support the tank you are missing out on exp you could get by just rushing the point and getting kills.
TLDR:
Protecting a tank is a quite demanding and very unrewarding (both in terms of fun and exp) gameplay.
And non of your points adress grey zone tanks that can be dealt with but are annoying.
OK. Not rewarding.
I like to have fun so I try to protect my fellow tanks and don’t care about xp nonstop.
Of course I don’t follow my tanks on open spaces and wheat fields.
Grey zones shouldn’t exist at all in my opinion.
Now they are there. So one needs to get in an airplane and bomb the enemy tank. Or a good tanker of the own team can aim quickly and destroy it.
Ofenrohr / smoke / teamwork maybe.
Greyzone tanks never stopped or annoyed me so much that I lost fun. All in all we could use more space for tank gameplay.
Don’t argue with him anymore. He just wants to embrace “Russian bias” and not wanting change cuz I bet he’s one of those guys who abuses the KV-1’s “superiority” by spamming it any chance he gets and sealclubbing the Germans in the Stalingrad campaign.
I bet he’s one of those tryhards that spammed those tanks himself and comes out proud that he won in a broken ass machine.