Tank Rebalancings for a more engaging and less toxic gameplay style

Tanks need to be rebalanced (buff AND nerf, pay attention) to become less toxic in Enlisted
I have posted many times the explosion radius of tanks, which many infantry suffer under Others have stated that the HE is not reliable enough (which I personally don’t agree with, but)

Suggestion:

  1. Nerf: HE radius to become more reasonable, in most cases BR1 tanks are fine, but BR2+ should be reduced by a 1/3 or 1/2 in terms of size

  2. Buff: Make the nerfed HE much more reliable, soldiers within the radius should almost always die, and the shells should not bounce off floors or be absorbed by wood, making the shell RELIABLE but less powerful

  3. Buff: Increase the acceleration speed of tanks forwards and backwards, as well as the traverse speed and turret traverse speeds (This will make the tanks more responsive to infantry, allowing them to play closer to the action and still fight back against infantry IF the tanker is playing well and has good awareness: REWARDS skilled play)

  4. Buff: Tank machine guns should honestly one hit kill soldiers and be more accurate + pretty much never overheat, they should be mostly limited by the magazine side and a long reload

These NERFS and BUFFS should be implemented or tested TOGETHER to encourage tanks to play closer to the objectives, to be more accurate against infantry, but also better at defending themselves if the tanker is skilled.

I would personally also probably enjoy the tanks in Enlisted if they were a little more responsive / fast (it would be more fun to play imo)

4 Likes

The game itself still bored, and ppl play passive why still need nard nerf nard nerf?

yeah, a flying like a hedgehog Sonic KV1 is what we all needed.

6 Likes

Please, do not ever try suggest any changes to tanks. This is probably the worst idea I have heard yet.

It’s obvious this came from permanently sprinting infantry main.

That gameplay is good as it is. There’s literally no need to make this game even more faster, lol.

6 Likes

Tanks are artificially slow, well maybe not all of them - British tank doctrine for example made tanks just as fast as infantry, so that soldier could have cover behind them in the open desert, but even KV1 is probably too slow.

Well well, IF tanka had their real speed, they could move their spawns much further to the back- which would allow tankers to choose their own route and thus enabling more flanking and fluid gameplay for tanks.

Well at least thats my theory.

2 Likes

What? Real speed? What do you mean? The speed that’s written on some paper that displays the theoretical maximum speed on the road?

Speed is not a problem. The problem is to constantly getting stuck in various potholes, by some minor objects, etc.

Absolutely unnecessary. On most maps, spawn is at a perfectly reasoanble distance. And most new maps (if not all) have a pretty wide play zone (allowing to flank without any issues whatsoever).
Only on older maps does greyzone make the game zone unnecessary narrow (which is completely unrelated to speed of tanks)

5 Likes

yes

also yes

Do you even know that if you hit a soldier directly, that’s the most reliable thing to do, and you’ll always wipe out his buddies nearby?

The fact that you’re trying to spam the environment around enemy soldier that projectile can bounce off of is a “skill issue”. And I don’t see why it should be changed.

I feel like they nerfed direct hits recently, or am I imagining things again?

1 Like

to be honest the APCs, especially germany’s, need some kind of mobility buff, those things have like 4 total horsepower and will get immobilized by a subtle ditch

6 Likes

I personally don’t see a reason to buff tanks until DF does something about airplane bombs, which as I have complained on many occasions couldn’t penetrate a cardboard box if a dude was hiding in it.

Comments on 1 and 2
It’s the brains of long-term victims and crybabies that are truly toxic
I can’t understand why a group of players who like FPS competitive themes would go to a war-themed game and cry about being killed by bombs and demand nerfs.
Or they knew there was an ambush ahead but still went ahead, or ignored the threat these things posed to friendly forces.

Tank machine guns really need to be better
But no need to be more restricted

There’s a reason tank drivers in their right minds rarely get close to combat zones
Approaching a war zone = death
Let’s not talk about the guerrillas
My iron fist hit rate within 150 meters is 70% (corrected track) and within 100 meters it is 90%
As long as the tanks are about 150 meters outside the gray zone, I am confident that I can destroy them.
Not to mention how many players can tear them apart like hyenas once they enter a war zone.

1 Like

I haven’t noticed any changes. But currently I spend my time primarily in other games. So I cant tell for sure, I play only few matches per day.
I can focus more on that with the next event.

1 Like

HE shells are very historically accurate, major changes to them would hurt the immersiveness of the game.

The issue with tanks are not the tanks themselves but other systems that work together with them and map designs:
HE shells react differently based on the material they hit. Soft ground like dirt or hitting a soldier lets the explosion unfold it’s full potential. Meanwhile Concrete will leave often no damage to nearby enemies (I assume it’s because it generates less fragments on that surface) or the shell just bounces of the ground. That issue is especially painful in higher BR, because of the increasing quantity of urban maps.
In addition to that the higher you go with your BR it the weaker your tanks become. What I mean by that is that you have increased reload time, often less rounds and many tanks are slower because of the additional armor making you easy targets for planes and infantry on the majority of these maps.
The only reason to play a tank beyond BR 2 and 3 is it’s additional armor value which you only need because the enemy did the same. But the overall combat effectiveness is often really low because of the general issues I mentioned earlier.
Interestingly Anti Air vehicles become the better alternative, because planes are the bigger issue in BR 5.

I hope that my thoughts on the topic may help to get a different view on the subject. Changing tanks alone won’t do anything. Enlisted is a complex game with many different systems in place and not just one problem child.

2 Likes

the rework of the MG overheat would be the only buff they needs. in the other part HE shells are stil bugged some time it’s the most problematic

2 Likes

There’s no need for that. The biggest issue with tanks is that people love to camp in the greyzone. I think that we should have a penalty where you camp in the greyzone, any marks laid upon you should be permanent unless you leave the zone and stay within active lines for at least 60 seconds.

Or a twig.

There is some seriously resilient foliage out there.