Tank Improvements | Basic Ideas

No because for gameplay purpose if the game let you drive a tank in a map is supposed you can drive it, Take pacific for example, you cant drive withaut drift because the map is made totally for let tank camp on the back and let infantry take the frontline and the tank use at least for attacker side is totally forced to a point that is ridiculous

Still it work wy?

Because tank are not supposed stay with infantry but camp in the back

Rock on the offorad, small tree or big rock wo glitch the tank, some tank can compenetrate with scenary object and cant move anymor…

You need drive more

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sounds like skill issue

Maybe is your because you ask for tank nerf withaut offer some improvement to map design

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point out where i asked for a tank nerf?

you think this isn’t a suggestion to improve map design? please learn to read dude…

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Dysphorid suggestion is nerf tank long range capabilities withaut change the map for let them drive to spawn to cap zone withaut stuck

I complained about it and

So you are not supporting blindly nerf tank?

You sayed map design is fine outiside some place

d92

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just because i like a post doesn’t mean i agree with 100% of its content…

before which, i suggested an improvement to deal with the parts that are not fine…

holy FUCK you are a-stupid

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Not in this topic, so shut up we are talking in this topic not in some old days topic

^^ can’t read

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Grey zone is not map design, you cant be more stupid

Sure, by supporting them from far away.

While I dont disagree with exp buffs and what ever, I highly doubt they would solve the tanks playing from far away aka greyzone campping.

The exp buff doesnt solve the issues tanks have, shit mobility & the fact that anyone can destroy them
( Which is fine as theres another tank spawning 1 second after the first one is killed )
So in that sense these 2 factors balances each other.

If you really want tanks driving thru streets / what ever to cap point. It would require a massive nerf on AT weaponry which definitely aint even option at this point.

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then what is it??

in some cases, but far more effective is to push up and draw aggro from defenders. yes, you’re probably going to die at some point. why are people so afraid of dying? if you’re playing your role and made an impact, it isn’t a problem. death is not ultimate failure.

that’s not an issue. tanks are very powerful. it does not require a nerf to AT weaponry. stop being scared of dying and help your teams.

then what is it? you have failed to answer.

Grey zone is like thise because it adapt the map design, so… it need adapt to

  • spawn location
  • AI forced NAV point
  • bulding, cliff,wall
  • shit on the road
  • distance between spawn and cap zone
  • how is the cap zone
  • map layout
    …

Is not a line developers draw after a nigth drinking vodka and eating pizza

Noob

adapts the map layout… you mean like designing the map

this is all map design

It takes one ( 1 ) soldier with one ( 1 ) detpack to destroy tank that has driven close to enemy infantry. So pulling that “agro” isnt exactly helping anyone.
As meanwhile you could be easily putting down entire enemy squads from distance.
Sure you may be able to take out few squads from close distance as well.
Differency is that from distance you can take out multiple squads consistently while at close range you have what ? 1-3 minutes max of life time.

I dont really think its because of people is afraid of dying more likely its because tank in CQC is only just little bit more useful than flamethrower against sniper at long range.

Well you sure did dent in attackers ticket pool by driving tank to CQC.
Not sure is that the impact your team needs.

And fragile.

It kinda does if you wish to achieve something else than your death while trying to drive to cap point.

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What is the correct term i mean what i wrote grey zone need count tons of different factor wo are imposed by dev before draw here

it takes one (1) shot from my main gun and one (1) burst from my MG to kill a squad that has spotted me. you are aware you can shoot back, right? if you’re sat at the back, the focus is on squads trying to cap, not you. if you’re up front, more than one squad will attempt to kill you, allowing your infantry to move in. this is basic, basic shit.

map design would be the correct term. anything related to how the map looks or plays is considered map design…

grey zone is the last thing dev do and cant be modified withaut change the work done before

Again

Is not a line they draw random, is something they deaw after do the math on all the previus work, if you want change the grey zone in mostly map you need change those map from the scratch

Understood? Now i leave you with @TUSUPOLISI69 i think he can give you a better company than me

right, so it’s the last change the make to the design… of the map…
also what’s your source? i’d be interested to know how you know so much about DF’s map design process.

yes, because at least what he is saying makes sense and has some logic to it

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Ho you gonna cry about it later wen this topic reach the 200 post

How every other fps work with the greyzone