Tank combat: what if we increased repair time and module damage?

That way the debate about “explosive filler vs penetration power” would be over, incapacitating the enemy tank would basically be equal to destroying it.

Basically a damaged tank wouldn’t be able to repair itself quick enough to keep the fight going, but repairs being still fast enough to get you back into the fight after the tank “duel” is over.

That would also close the gap between high end tanks and early game tanks, still being able to harass them big boy tanks.

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Considering how bad CAS spam is on tanks, I say no.

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I am in favour. Extinguishing fires should still be a quick thing, but repairs can take twice as long or longer. Right now, only a single dude needs to exit the tank and can sit in relative safety in most situations and repair is just a minor hassle. If getting tracked had a greater impact, then Anti-tank rifles would also become actually useful.

The only problem I foresee, is that a lot of people would be pissed off, because they effectively neuter a tank, but then only get a measly assist bonus.

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But… What’s the point? The war thunder conversion is happening sooner than later, all vehicles will be mirrored. :thinking:

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well, if i am not mistaken, even in warthunder rapairs can take up to a minute right?

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How bad is the tanker that he will let you repair during the battle?

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Yes, but in WT, all you see are other tanks and the occasional plane (or helicopter if you’re playing those tiers).

So then, longer repair time doesn’t matter much as the “tank duel” you mentioned is all a tanker must focus on… If he survived it, he got plenty of time to repair anyway.

In Enlisted, a very arcadeish game, the gaming pace is extremely fast and the infantry swarm, which zerg around with complete disregard for own life preservation, ever constant.

Tankers NEED to be quick on repairs… to match the arcade nature of Enlisted.

In short: arcade game, arcade repair time.

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well part of the topics title is also “increased module damage”

meaning shooting gun breech, main gun, turret ring and even view ports should be much easier to disable and a legit target, disabling them with a successful penetration more or less in only one shot.

But… it’s already a thing for most? :thinking:

All depends on the tank shell, velocity, and receiver armour or lack thereof.

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well high velocity guns dont deal real damage to vehicle parts, penetration is great, but it doesn’t do anything

They do if they pen. For example, it only take 1 shot to start a fire where the engine is, whatever the tank…

But it’s true some tank guns are weaker in Enlisted than in war thunder. Namely panther vs stalinium t34 at 100m, or other unrealistic (dare I say biased?) Situations…

if you are talking about the panther’s post pentration then it’s accurate since it only has 29 grams of tnt filler compared to the ~80 of tiger 1 and t-34-85 so if anything WT’s panther are massively buffed :joy:

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No, not post pen, (it’s fine) actual pen. That at 100m it struggles penning a t34-85 front plate, sloped or not, is just… weird.

stop using this argument, explosive filler was pretty much pointless in real tank combat.

I dont know. getting out of your tank is pretty dangerous already. spending a minute trying not to get fragged? No thanks haha

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Personally I’d like tanks to be harder to destroy but easy to neutralise. This way they would be more like tanks and less like glass cannons like they are now.

Your idea seems to suggest the oposite.

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wait what, are you talking about me? how is neutralizing tanks the opposite of neutralizing tanks?

I’m confused reading your post. So maybe I don’t understand something.

From what I understand you want to nerf repair speed. But repair is already quite meh due to common one shot kills.

but what have one shot kills to do with more repair time? what I am saying is that if your tank does not one shot kill, it should at least seriously disable it.

I mean that disabled tanks happen so rarely that imo there is no point in making it more severe.

At leasi in my experience although I don’t tank a lot (exactly because of oneshots).

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