That way the debate about “explosive filler vs penetration power” would be over, incapacitating the enemy tank would basically be equal to destroying it.
Basically a damaged tank wouldn’t be able to repair itself quick enough to keep the fight going, but repairs being still fast enough to get you back into the fight after the tank “duel” is over.
That would also close the gap between high end tanks and early game tanks, still being able to harass them big boy tanks.
I am in favour. Extinguishing fires should still be a quick thing, but repairs can take twice as long or longer. Right now, only a single dude needs to exit the tank and can sit in relative safety in most situations and repair is just a minor hassle. If getting tracked had a greater impact, then Anti-tank rifles would also become actually useful.
The only problem I foresee, is that a lot of people would be pissed off, because they effectively neuter a tank, but then only get a measly assist bonus.
Yes, but in WT, all you see are other tanks and the occasional plane (or helicopter if you’re playing those tiers).
So then, longer repair time doesn’t matter much as the “tank duel” you mentioned is all a tanker must focus on… If he survived it, he got plenty of time to repair anyway.
In Enlisted, a very arcadeish game, the gaming pace is extremely fast and the infantry swarm, which zerg around with complete disregard for own life preservation, ever constant.
Tankers NEED to be quick on repairs… to match the arcade nature of Enlisted.
well part of the topics title is also “increased module damage”
meaning shooting gun breech, main gun, turret ring and even view ports should be much easier to disable and a legit target, disabling them with a successful penetration more or less in only one shot.
They do if they pen. For example, it only take 1 shot to start a fire where the engine is, whatever the tank…
But it’s true some tank guns are weaker in Enlisted than in war thunder. Namely panther vs stalinium t34 at 100m, or other unrealistic (dare I say biased?) Situations…
if you are talking about the panther’s post pentration then it’s accurate since it only has 29 grams of tnt filler compared to the ~80 of tiger 1 and t-34-85 so if anything WT’s panther are massively buffed
Personally I’d like tanks to be harder to destroy but easy to neutralise. This way they would be more like tanks and less like glass cannons like they are now.
but what have one shot kills to do with more repair time? what I am saying is that if your tank does not one shot kill, it should at least seriously disable it.