In some seats you can scroll to change your view to a different port.
However the transition is slow, a bit disorienting, and the visibility is terrible so you’re all around better off just traversing the turret or rotating the whole tank.
people just want to split the anti-building and anti-tank role between 2 explosives. That in no way, shape or form fixes the issue of not being able to get away from the anti-tank grenade or explosive pack if you notice it in time but get slowed down by crew switching.
How is saying that splitting the TNT packs doesnt fix the issue toxic? LMFAO
And have you EVER seen the AI doing something as intended in this game?
They will drive into the pack instead of away, or turn on the spot, 100%.
I ignored that part because I thought you had at least thought about this, but guess not.
I think the best way to to this would be to set a limit of times a player can get in said vehicle type based on how many players on the team brought that squad in their platoon.
If you set a hard limit say 2 times in a vehicle per player per match and there are only 2 players on their team who brought pilots then you take the ability to use planes away from the team which imo would be a terrible way to do it.
But lets say you set up a limit based on how many players have pilots in their platoon as such (below is a simple example of how this could look not a suggestion of actual numbers)
6 players with Bomber pilots= 2 spawns per player
5 players with Bomber pilots=2 spawns per player
4 players with Bomber pilots=3 spawns per player
3 players with Bomber pilots = 4 spawns per player
1-2 players with Bomber pilots = unlimited spawns per player( with the same intervals of spawning in that squad that normally apply.
Let me know what you think and again the above numbers are simply examples of how the system would work not actual recommendations.
I used Bomber pilots here but the same concept should be transferable to any vehicle type
You are forced to either take a tank or a plane squad and in Normandy a lot of players take the P-38 just to counter the Bf110, but never use it if there is no Bf110, meaning the people that take the P-38 to actually use it would just get cucked with less respawns because of something out of their control.
The ideal system should rely entirely on the user and the conditions of that battle itself, so it shouldn’t rely on outside-of-match stuff or teammates/enemies.