Tank class limits (for current and future updates)

I don’t see a problem there if a player wants to shoot themself in the foot or play casually.

The point is to try reducing the impact of strong tanks on the players who have to fight them, not be minimally rewarding to the players using them. The idea is to force scarcity in a reasonable way that sustains a year into launch when everyone is high level.

I’m confused. It looks like you were replying me.
Zrzut ekranu (55) Zrzut ekranu (56)

Infinite positive feedback loops are the bane of games like this.

Strong players just snowball and avoid limitations that wind up just stopping above-average players from moving up and having the equipment to threaten strong players.

Strong players in turn all form clans or play the same factions.
As was seen in Dust 514, my source for predicting all things enlisted.

No exaggeration all of the major clans joined forces to farm good gear off of lower levels without challenging eachother.

I don’t understand those games.
What’s the point of even trying to fight? If you see that enemy is winning then you just leave the match because it will be only worse.
This is why I don’t want it.

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after you replied to me

It still looks like you wanted to reply to shrek but replied me.
Let’s leave this part of discussion, it’s going to nowhere.

Just write again your point about my point about your idea. (point-ception, but where is DiCaprio?)

Really that game was the prime example of what tryhards will do to ruin a game if given the chance.

They would even do things to deliberately tank the game’s framerate so they would be at an advantage playing on minimum settings.

That’s why I don’t like competitive, Esport-ish games (with high concentration of tryhards per square meter).
When I play the game I just want to rest, not master my skills in God knows what.

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A tank that cannot see clearly will find it very difficult to shoot accurately.

t-34 optics excerpt 1
t-34 optics excerpt 2

That requires a far more intuitive vision system than we have now. Even with it a T-34 with realistic sights would be less blind than tanks are now.

My idea is to remove tanks from player control entirely - make them entirely AI, and rather conservative/passive AI at that - by which I mean they will not go swanning around at 50kph trying to spawn camp.

Instead they will follow your infantry squad and support it - you can designate general area targets for them to overwatch for example. It would help if they did not have the current infantry AI insta-see-and-kill capability of course!!

They also drive off when your current squad is killed… so you don’t get them for hte whole game - and they have a cool down timer as now so you can’t jsut call tehm up again straight away.

Accompanying this - remove the compulsory requirement to have a vehicle in your 4 squad lineup - so if you do not choose to have a tank then you can field 4 infantry squads.

Wasn’t that the original plan? I remember being very surprised seeing a dev blog announcing playable tanks.

However I like how tanks function at the moment. Granted I definitely don’t want to see them buffed.

if it was in previously then it was before my time :slight_smile:

And it’s “just a suggestion” - not something I’m going to die in a ditch over :slight_smile:

I mean iirc it was part of the original concept but as far as I’m aware bot tanks were never actually attempted, they just said they were planning on all vehicles being bots with fixed behaviors.

Honestly I like the combined arms.
If I lost the ability to use vehicles, I would probably just quit.

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I think my posts issue maybe related to this one

How about this ? Spawn Point Costs For Different Vehicles

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Enlisted is combined arms, it will just ruin the gameplay imo

Plus, AI tanks would be very… clumsy
They’ll probably get always stuck in tank traps, aim for only one enemy instead of group of enemies, thus providing limited support by them

Also, it will upset a lot of players who love driving them and devs already introduced observation devices and are developing tank enterior

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Honestly, current tanks already have observation devices but the main issue is, no one uses them because maps are too small for them to be useful

I was using observation devices just for fun and I’ve noticed that Bt-7 has terrible sights

Observation devices issue was mostly a problem on long range. The issue is, we don’t have long range maps in Enlisted

Also to add that we already have observation devices in Enlisted

I would give it worse FOV just like Tcat suggested

Nobody uses them because they’re so poorly-implemented as to be useless.