Tank, abuse and next update

hello,

a player who comes to play to enjoy having a game that mixes plane, tank and infantrymen. However, who is getting tired of being sniperd by tanks at the other end of the map. they are 400 meters away and see everyone. most of the time they don’t even take the head they camp at the spawn

so force to take a plane and again when you have the right plane for , to dislodge them. Use an anti tank gun, at this distance we tickle it! and still have to be able to place him without him seeing us what is almost not possible. when we even manage to build one, at this distance we will need several shots to succeed in getting it out, the tank will just need a shot and the attempt to get it out will become impossible.

the AC infantrymen, if we use the anti tank rifles, at this distance it is casi impossible to take it out, even if we have improved the weapon to the max. AND I do not know by what miracle, because we are more discreet than an anti tank gun, as soon as we shoot them once, they find us direct, if we want to approach it to optimize the anti tank rifle, we are killed by the tank, so it is better to stay at a distance, but stay at a distance we tickle the tank …

having for some maps only one point of spawn, precisely we have a chance not to be shot at when leaving the spawn, if at the next maj you give them several spawns, the infantrymen will have no chance to exceed the spawn!!!

on some parts have exceeded 20 tanks killed at the reds!!! one kills one, directly another spawn, and completely blocks any advance whether in defense or invasion attack. play on some maps, we are just flesh has patée for sniper tanks, and we see it well on the scores 75% of the time see 85% of the time the first to score are the tank players!!

so the , you mention for the next maj to put replenishment for tanks, I find it scandalous. they already have too much basic ammunition in their tank. when the rare times they have more ammunition, it gives a little repis to the infantry.

on your idea of maj, only one tanker will come out of the tank, again it is a scandal, if we have more “pack démolition”, fortunately we can sometimes kill the tankers who come out to repair, from where you saw that only one tanker could do a tank repair! or increase by 10 or by 20 the repair time of their tank!

they are at the other end of the map and in addition you give them an abused protection so that they repair, at what time for you it seems normal to you???

if you give all these advantages to tanks, it will be necessary to boost the AC units and the anti-tank guns so that they are more effective because currently the tanks are already the law in the parts. If you follow your game, there is just to look at the scores of each game, you will see that most of the time the first ones are tank players.

if I want to go play a tank game, I only have to play game pro tank That tanks are so favored in a mixed game is not normal.

even playing the plane is more dangerous than playing tank in the game… by plane there is often DCA and 2 planes in front to counter. The tanks when they are at the other end of the map or at their spawn, the only risk that they will be taken out is by a plane … and again if it is hit at the first bombing.

on some maps they are so far away (example Tunisia countryside) try to reach them on foot if by miracle they do not see us which is rare, we will be killed by the out of area before we can even approach it!

here is sorry for the pavement but who is worried about this upcoming update, the game will become even more cancer if the tanks receive a boost.

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I don’t think tanks are OP, but I do understand the frustration in dealing with them using AT weapons. They’re insanely inconsistent. The only thing that works semi-often is Explosive packs, and even those oftentimes just bounce weirdly or don’t detonate a tank for seemingly no reason. PIATs, Panzerfausts, Bazooka, AT rifles, etc all are really weird and will either one shot a tank or will do basically nothing

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I actually made a few posts in the official ‘Making Enlisted a Better place’ thread detailing this very problem.
There are ways they can fix it, 100%, its just a matter of if they want to do it or not.

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erhm do you guys have a time to listen to our lord and savior mr PRB-39? but on the other hand 400m im not sure if i can aim that low xD must be like by the line under the sight type of shot. Must try this tomorrow but think its doable… How ever not everyone has this type of Kitchengun especially not at other campaigns, so would advice you to mark that tank and hope for an angel from above or another tank to take him out

Rule of thumb; if you see an annoying tank sniping keep that one marked. There will come one sooner or later to clean him up

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They need to fix the sight on the Prb39 for it to be of real use

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While I can do it, sometimes, it doesn’t always have the oomph when you are at the second capture point on Beloe Lake and a T50 is hounding you from spawn.
And, Normandy, wait till you get a pair of Beach Jumbo’s and no air support.
That trusty ‘sturmpistole’ and Panzerfaust are not doing anything unless you get on the beach and beside them.

This has always been a problem but the issue is…complicated. If tanks just charge in they are immediately slaughtered by TNT armed infantry. So I understand why they dont charge and you cant expect them to.

At the same time having them camp as far back as possible out of reach of AT weapons is also bad…

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oh but ive killed pleanty of T-50s sniping at Beloe Lake :wink: It just melt straight thru but sure can take some shots but still going to annoy the sht out of them since you usually kill their gunner on contact

agree there but you can still learn it to be rly accurate. Lower ring is around 130+m then you go to middle of the metal plate for 150-200 i think it was then so on. Marking the tank helps you asw in the sight to adjust.

Think they will fix the sight later though since you can see holding it in your hand that there is many lines in it to be adjusted. I think it will be implemented when you can adjust sights with pg up and down, which dont work atm it seems

Yeah but this perfect situations don’t always exist to do it.
If they made the PaK 38 more forgivable on the terrain it would be a much better solution to players not as experienced with AT rifles as some people are. I’m the first to admit I am not good with them.
The only one I am consistent with after figuring out where ‘zeroed at 75m’ got me, was the GbR39.

Still you might be able to solve it in Moscow, but not in Normandy for sure vs a Jumbo/Panther.
Espically if positioned in the grey correctly.

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indeed like i said its not every campaign that has it. And yeah the AT gun can be annoying to set up for sure ^^

Made me wonder now being in Normandy how long the sturmpistole can reach? It has the same characteristics as the PRB-39 with the same explosion. But would be surprised if it reached over 50m ^^ But now looking at the vid it can reach over that it seems <3 check the lines under in this vid Enlisted Sturmpistole - YouTube

Think lowest at the sight are 100 estimating from this vid

The AT gun can’t be a hard fix.
They did it to Rally points to make them more forgivable on the terrain they are mounted. Why they can’t do that now, is beyond me.
Though in Normandy , the PaK doesn’t have the punch to reliable take out a Jumbo Frontally. (Turret Ring, MG Port, and a small sacrifice to Khorne or Tzeentch usually is required).
You can nuke them if you know exactly where to hit on the side, I’ve watched one person I play with be a bit of a mad man with that little Sturmpistole.
Frontally on most things? Don’t bother.

Any yes, you can kill the Stuart and Scott pretty easily with it once you get its aiming down correctly.
Again, not saying impossible, but its not reliable.
I can post probably 100 vids of skill shots with many AT weapons, but what doesn’t get posted are all the ones that RNG decided to do.
Gives it a bit of a false representation of the weapon.

Quadro did have a very good video on the side weakspots for the Sturm.

yeah normandy has thicker armor later on for sure. But have to see. Placing it on top usually cracks it straight down to the crewmen to. First time i saw PRB i was like its not going to do sht. Then i realized it melted everything like nothing. But since there are thicker armors in play that will prob go out the window. Have to see ^^

isnt that the same for every weapon though ^^ even the 500kg bomb do miss being dropped right next to them. But i get your point. When you only put in the moments when you get lucky per say it doesnt represent its actual effective value and with an 500 bomb next to them you dont need to be lucky

It was something I was always taught, you can plan as much as you want but until you’re in the thick of it, it can be much harder to implement.
For me, I know I can reliably kill any tank with a Panzerfaust in Berlin.
I took a IS-1 from 150M. Right on the sweet spot with the turret. I could only do that because my first shot was a ranging one, had to get a good gauge how far he actually was.
Second one missed because he wiggled a bit. 3rd one Struck home but the game counted it as glancing. 4th one Killed him.
And that was all because there wasn’t an enemy solider to be found. I was all alone to take my time and set it up (and he was also literally stationary for all but that one little wiggle to reposition himself).
Reality is, in the midst of Arty, MG fire, Tanks training their turrets on you, your best hope is a Snap Shot to get that grey zone tank and hope that you paid enough to the RNG Gods to make it work.
Anywho.

End of the day, there are ways to dig out tanks in the Grey, but it takes a LOT at times to do it, and those circumstances are the exception, not the rule (especially while dying to the grey).
So, changes need to be made IMO. And I’ve given DF many options over the months to consider. If they want to listen.

a berlin oui , c’est plus souple contre les chars , pas sur toute les maps certes mais plus simple. Mais allez sur tunisie , ou normandie sur DD , ou les tanks campent au moulin alors qu’on attaque seulement la deuxieme base ils nous aient impossible de les sortir au canon anti tank ou a l’AC a cette distance , le tank nous verra avant même qu’on prenne la décision de le contrer …

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Well i cant speak for the other campaigns but in Moscow i never had any problem with sniping Tanks per say. Sure there where some pesky ones but nothing we couldn’t deal with so to speak. But could also be that there is so many flanks to work on. Heck even in Quarry which is an soup stirred with campers from all directions, especially tanks xD

Ironically being Canadian, my French is rusty.
But, I am agreeing with what you are saying 100%. There are counters but they won’t always work. Savvy Tank drivers know where to go to have immunity to all but the most determined attacks.
I’ve played all campaigns , and I know what you are talking about. It is very hard when the only place you can build something to counter exposes you to retaliation immediately.

I think that people are sleeping on one of the easiest counters to camping tanks: smoke artillery.

Drop a line of smoke in front of the offending tank every 30 seconds and they will be forced to either move up or blind fire.

While you’re dropping smoke you can mix it up by sniping or sending your extra troops to the point. I’d suspect that with the attention shown if your average gamer; a camping tanker should get fed up and move within 2 to 3 smoke rounds.

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Nowadays, yes, its a soft counter to a tank, or at least to give us a reprieve.
Just as a note, smoke on all campaigns is recent, and it working correctly is even more recent (on console at least, it kinda just picked its own point).
However my poor 5 person radio squad is usually not alive long enough to do it multiple times. I am usually needed other places as well so its a small workaround, but not a proper solution IMO.
And you can get maps like Airfield where you can cover 1 of 2 tanks with it, so its only partial at best.

But I appreciate the suggestion still none the less. Its an option. I tend to smoke areas when I can. However, F2P players with only 3 infantry squads, might not always have them in their Battle List, so its hit or miss.