The reason why medical soldiers are rare is that eliminating potential factors that can cause injury or death is much more efficient than simply treating the wounded so killing enemy is much better than healing .If we can’t stop enemy’s steps to us ,healing a person to live but we all die under enemy bullets few seconds later will be a terrible joke.
How to improve this medic class is a big question ,because of TTK in Enlisted is too short, healing sometimes only did much less job to team than killing especially in high level combat, kill whole squad only take few seconds ,and even use bandage with quick revive skill to revive is nearly impossible, how can a medic to heal a hill of corpses or a pile of unidentifiable human body pieces? And medical squad strength is not very well, they only have 5 people with submachinegun or shotgun and without a slot to bring more ammo or grenades because of medical bag is used that slot, more important this squad can’t take engineer or AT soldier, it only have 5 medical soldiers can be used.
So if we want to improve this class to make the squad have better appearance rate to it. We should give the medic squad a engineer first, then we can give this squad an unique structure like flame squad and machinegun squad, maybe a structure can keep healing allies nearby or collect bodies to refill reinforcement ticket? maybe we can expand the team size to 7 people, just like other assault squads? maybe we can let medic use more kinds of weapons? maybe we can give a slot to bring more ammo or grenades?
The final words is bringing those kind guys to this hell of massacre is a totally mistake decision
But still the medic won’t get any improve on heal. people died too quick, corpses too many.Doctors can only heal patients’ minor injuries, but they cannot prevent them from dying instantly.
If medic can give soldier agonist can increase the maximum life limit of soldiers, movement speed, reload speed even a little damage reduce ability in few minutes, it will be a nice assist class squad in game.
Remove the class. Give medic bags to regular riflemen.
Then riflemen can choose to be either grenadiers or medics.
The class is a mistake. It takes over the assaulter 1 slot in campaign unlocks and has zero reason to be a separate class given how weak its impact is due to the reasons you mentioned.
Legit other game has functional medic soldiers and works better than this game does
If your only solution is to eliminate them, you don’t understand the role, the class is interesting but deficient due to the faults mentioned above, as a support class player, I love being a doctor but in this game you can’t do it well
I guess medic squad should be more like every other squad : 6-7 soldiers including 3-4 medic. And giving medic in all campaign is something i want since i try them in Stalingrad lol. Suggestion by Stein_Grenadier make a lot of sense : Medic bags to regular soldiers.
I understand the role very well.
The issue, as already brought up by the OP, is that soldiers die too quickly for medics to actually have a use inside their specific niche.
Furthermore, the value of a soldier’s life is considerably lower in the game precisely because every “squad” serves as a set of lives for the players. In games where medics have the ability to revive others, the fallen player can choose to either wait for a medic to revive them, or simply die and respawn. It incentivizes players to wait because they don’t have the aforementioned spare lives, and the relatively slower pace of gameplay permits and promotes longetivity.
Enlisted chews through lives both due to the relative fragility of soldiers, as well as the fact that players have “spares” to use after losing that life. Not to mention, it’s because of the quantity of lives spent that makes healing and reviving a large and relatively unfruitful undertaking.
And that doesn’t even address the fact that medics replace Assaulter Is in their respective campaigns’ unlock progression. Instead of having a potent combat-oriented squad with a variety of classes, you end up with what are essentially up to 5 assaulters in a squad that are, due to the reasons aforementioned in the previous
and present paragraphs, are effectively just SMGs with vaguely textured medic markings.
Lastly, from a roleplaying (cringe) perspective, you’re turning medics into de-facto assault troops that have more firepower than a regular rifleman. Let that sink in.
It’s better to just remove the class altogether and just give the medical supplies to regular riflemen to turn them into corpsmen.
I don’t think it’s that useless, it can be used as an assault squad, in fact many use it that way, and FTP players find it very useful.
In the end, few use them for the “medic” function, many use them as an assault squad.
And as some have said above, it would be great if the devs could “polish” its functionality, so that it really is used for the function that was created.
In most of the game with Medic, Medic bring people back to life and heal them so they don’t need to walk a marathon to catch up the team or half crippled for the rest of the match if they ran out of bandage
In Battlebit Remastered, everyone can revive people with bandage and still, medic is relevant, the catch is, bandage has limit and that means the player healing other people or reviving other, need to resupply their bandage or risk of bleeding out when get shot, medic class has lot more bandage and a kit that can heal them infinitely which is pretty nice to have if you play peek a boo a lot
Enlisted has so many game to be template to path their future they choose greed and incompetence
Med box disappear under ground 1/2x i drop them that’s a problem.
As “false” as it may seem, something to bring back a fallen soldier (except a shot to the head) with those powders I think they were called sulphonamide as a resurrection tool and some way to get new syringes would help the doctors to return to have a use
Its connected to higher lever soldiers being bullit sponges. They takws shots all over ansd shrugbit off. Id get them longer in downed rather than sucking up bullets
And better supression mechanics.
Just let engineer to build medic chest
I’d rather that engineers (that are already an overworked class) pawn that off to some other class.
No, not medics. Just get rid of the class and give it to riflemen.
Your replies are rather funny, Stein. Instead of trying to find a way to improve medics you just say “delete them”. I hear the same thing from Hell Let Loose players about their medic class. Me personally, I dont think medic needs removed because it could certainly have a better use in this game, but as of now theyre not too good. But that doesnt mean they need deleted, and their kit given to other soldiers.
The reason is simple.
The implementation is half-assed.
The mechanics are also half-assed.
Reworking medics as a whole necessitate major changes in the down/death mechanics, which then introduce a new point of failure on an already buggy game. That’s not also discounting the fact that with the present gameplay mechanics that promote a more haphazard way of using soldiers to fight, the value of any single given soldier’s life is a tiny speck in the void.
Are you aware regular soldiers can equip large backpacks with 4 medkits? For the duration of their lifespan, those 4 medkits are sufficient for self-healing and, if they’re feeling particularly generous, the revival of downed allies. Notwithstanding any perks that make healing itself a literal non-issue.
Remember the Rider class? Just because soldiers fill specific niches doesn’t necessarily make them strong enough to be a class on their own. Even funnier when their class permits other soldiers to take over their exact same role in crewing their bikes.
My advocacy for the removal of the medic class is merely the simplest solution over more complicated ones that involve reworks that I just cannot trust these developers to implement in a way that would be agreeable on release.
It’s better to nip bad ideas in the bud than further complicate things down the line. The fact alone that a dozen people have a dozen suggestions to fix the class just makes it even more harder to satisfy everyone as a whole.
It’s not merely a matter of me hating the concept of medics as a whole, in fact they’re my favorite class in Post Scriptum, and other FPSes. It’s a matter of trying to fit a square into a round hole. The class does not fit Enlisted at all.